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I'm trying to dip my toe into making mods, but I'm being hindered by a big problem: KSP refuses to load my parts. Looking in the debug window, it seems to be because my collider's tricount is above 255. I say seems because this error occurred even when I used a default box collider, which has 12 tris. Any idea why this may be occurring?
Does anybody have any idea as to about how many mods you should have before it makes the game too slow and potentially makes it crash? Once I overloaded my game with mods and it ran so slow I couldn't play until I uninstalled almost 3/4 of the mods I had installed!!! I'm wondering about how many mods I should put in my game!