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  1. This might not be the right place to post this but....Oh well. I was wondering if i could get any advice on a mod i was trying to develop. the mod basically is a beautification mod. You know the steam you see before a rocket launches from fuel boil off, I was trying to replicate that in KSP. I think that it might be a fairly simple project to start of modding. I was looking for advice such as: What software is used, How long it might take, or were to post my mod once done. any help would be much appreciated. Happy game play. Cheers.
  2. I'm trying to dip my toe into making mods, but I'm being hindered by a big problem: KSP refuses to load my parts. Looking in the debug window, it seems to be because my collider's tricount is above 255. I say seems because this error occurred even when I used a default box collider, which has 12 tris. Any idea why this may be occurring?
  3. Does anybody have any idea as to about how many mods you should have before it makes the game too slow and potentially makes it crash? Once I overloaded my game with mods and it ran so slow I couldn't play until I uninstalled almost 3/4 of the mods I had installed!!! I'm wondering about how many mods I should put in my game!
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