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After the first successful orbital mission of Ike in the history of Kerbalkind, data has confirmed that Ike is geologically active! The photo taken by the spacecraft below is among many taken aboard that hint at geological activity on Ike. Following the discovery, the brightest minds of the space agency have theorized that Ike's volcanic activity can be linked to Duna's tidal forces on Ike. The government has been well pleased with the Kerbal Space Agency's findings and has since granted bonus funds for future voyages to Ike. Now, the agency selected Jebediah Kerman to operate a manned rover exploration of Ike to learn more about the red planet's volcanic moon. Hi everyone! DylanSP here! I'm a new member of this forum, as you might be able to tell. When I got KSP2 in June, I was taken aback by the immersive experience. Is the game complete? No. But do I love KSP2? Without a doubt. Before I continue, I'd like to give credit to @Sp1f for inspiring me to start a ground-based circumnavigation mission of my own. You can check out their mission below. As my fictional introduction suggested, during my circumnavigation of Ike, I will be exploring the stratovolcanoes on Ike. Along the way, I hope to find places of interest and maybe even an easter egg! Inevitably though, I will have quite the bug collection along the way. So this is also an opportunity to help the developers find all the bugs and squash them! Anyway, My journey will be documented by days, which I don't mean ig days or irl days since the mission began, but rather irl days of active progress since the mission began. With all that being said, let the journey begin! Day 0 and Day 1 Preparation and the first part of the journey
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THE PRELUDE STATION THE BEGINNINGS OF THE KERBAL BASE STATIONS Well, the time has come. After almost 200 hours of KSP1, and 100 hours of KSP2, it was time to nail down my rendesvouz and docking skills to build a space station. Or two. Maybe three. Enter here, the adventures of the prototype station, the K-lab. So the K-lab was meant to be a refueling depot in LKO, some 200 km above the ground of Kerbin. The station was not designed in the VAB, and was rather designed, built and launched one by one. In the middle of the build, I stole some drones from the Kerbonaut of @BechMeister. This made the assembly of the station much easier. There was one hitch; Bill snuck on the station at launch, even though he was ordered not to. Ah Bill, the adventorous little soul. He probably wanted to sit in the cupola on the top (bottom?) of the main bus, witnessing my rather untalented first dockings and assemblies of the K-lab. He was not allowed to, and was promptly sent back to Kerbin. This first post will have a lot of images for your viewing pleasures. Of course I met a few struggles assembling my stations, and the Kraken entwined it's long space-time tentacles around my craft more times than I can count to on both my hands and feet. But KSP2 is so beautiful, and with the roadmap ahead it has so much potential. I want all the updates now, but have settled with the fact that I will have to wait with patience, as I had to with KSP. I hope to share some of this beauty in the screenshots below. (yes I am considering removing the telemetry data showing my FPS and stuff.) Here is a overview of the main bus while I'm docking the solar array: As you can see I opted for the cupola in this design of the main bus. Here Bill, Jeb and Val could enjoy the views of Kerbin from LKO. Although just one at a time, as the cupola only seats one, and the view from the crew module is severely limited. But, the station was never fully assembled. More on this below. I also added necessities for docking like monopropellant, some methalox and a battery to the main bus. I have found that adding this to the first launched piece of the station will give you a little wiggle room while docking it, before you dock extra monopropellant and methalox reserves for later. Below are some more screenshots of the docking of the station: Here the station is, in its current state. The part count got too high, the FPS too low, and the station was never designed from the VAB together. To many new ideas lead to the assembly of a new station, with a larger crew and better capabilities than the K-lab. It will be parked here in LKO until heating and shock cone effects are added to the game. Deorbiting it then is going to offer some great views! Next post: the establishment of KERBAL BASE 1, or KB-1! Stay tuned! - Sylvi, out