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Current Mission State: Fueling K.G02 with Hydrogen Edits: 1. Added Authors notes 2. Made Authors notes into a foreword and added a table of contents. 3. Went through older posts and added topic headlines in bigger font size to make it easier to find the topics in the table of contents. Forword: When I first started this "blog" it was because I was so happy that I succeeded at creating the first iteration of what I've dubbed Kerbin Gate One - or K.G.01 for short. I then expanded upon the project, and have decided to re-name the post to reflect the fact that it will now entail the complete setup of K.G.01 around Kerbin and K.G.02 around the Mun, as well as all the vehicles needed to support the two fueling stations and communications network.(The CommNet was later dropped because it cant really be implemented in the current KSP2 build - and all CommNet losses are due to bugs, not losing connection) I have decided to add a little table of contents as to what can be found in the different tabs of this journey - to help new readers not get overwhelmed by the number of tabs growing out of this thread. Bellow you will see the journey unfold. Table of contents: Tab 1: K.G.01 first iteration complete Developing a KSC - LKO refueling SSTO Developing a KSC - LKO crew rotation SSTO Developing crew and cargo rotation system for K.G01 and K.G.02 Developing Emergency Reentry Shuttle Tab 2: Revising KSC - LKO refueling vehicles - developing 2 stage reusable craft. Fixing flight characteristics of 2nd stage refueling Methalox Glider Updating K.G.01 to have synergy with K.G.02 fuel amount. Developing Hydrogen and Satellite Carrier Glider. Going down a CommNet rabbits hole, due to misunderstanding that losing CommNet was not a bug. Tab 3: Testing if different antenna's are like in KSP1 and what antenna does what and the limits of CommNet. Building K.G.02 super structure. A conversation about inclination and going to minimus Tab 4: - Installing Helium Tanks - Developing Kerbin/Lunar Tug Drone - Installing Methalox Tanks - - Refueling K.G.01 - All About Gliders - as part of the refueling: Fixing K.G.01 and ranting about v0.1.3.0 and the bugs that followed it. Tab 5: Rant continued. fixing all the problems v.0.1.3. brought with it. Tab 6: Grid Fins! Fueling K.G.02 with Hydrogen. //////////MISSION UPDATE\\\\\\\\\\ - K.G.01 First iteration complete: Hello all! I am a new KSP player. currently only clock 80-ish hours in KSP 2 - I read somewhere that after you managed to land on the Mun and get back again, it's a good idea to learn how to rendezvous. I may have taken this to the extreme for a new player - i decided to make a Low Kerbin Orbit fuel station. To combat the soupy Kerbin atmosphere. I want to make a station around the Mun too, and use that as a fueling point to and from the rest of the solar system.. Point being i can ship up fuel in a smaller more nimble craft, and then launch crafts from the Kerbin Gate One to Kerbin Gate Two, which will be surrounding the Mun. Any way! here it is in all its glory! It was 20 succesful launches - and about 4-5 that failed because of silly oversights, or bad planning. It contains Hydrogen fuel for future interplanetary vehicles, Methalox tanks for trips between Kerbin and the Mun (plus orbital maneuvers of course) and enough Monopropellant for years of tug drone services. (i probably overdid the monopropellant.. I didnt even empty one tank filling up the drones constructing the station) Speaking of which! It would be wrong to celebrate the station without mentioning the little minions putting it all together: The Kerbin to Low Kerbin Orbit Vehicle: Here doing a hand over - take over of a large Hydrogen tank to a small tug drone. The small tug drones were the real heroes' and one of the ideas i am most proud of! I knew i would need something to ship the fuel tanks around.. especially when i'll be ferrying the fuel between Kerbin Gate one and Two for further expeditions. I may have to scrap that idea though.. since my pc absolutely tanks when i get near the station.. and my framerate drops to loooooooooooow... But i can pretend the drones do the work, when i just dock the craft to the station and do the fuel transfer. Here the Tug drone is installing a Methalox Tank for fueling the tug boats too and from Kerbin Gate One and Kerbin Gate Two. I got the feeling of those deep sea submarines with the little lamps on them. Enjoyed navigating things a lot with them.. they are surprisingly nimble since they dont have the unnecessary weight of an engine. And a day picture. Here of two sharing the monopropellant tanks between them - I made the wrong assumption that these would be the easiest to get up.. stacking two of them. Then i realized that it was something like 18t of fuel being put to space. The rest of the fuel tanks sits at around 9-10t. So they were rather cumbersome to move. Lessons learned Lessons identified.. size can trick you.. density/mass is king Now i just need to figure whats next step... - A reusable "space shuttle" that can ferry crew and fuel to Kerbin Gate One from Kerbin? - Kerbin Gate Two around the Mun? - The CommNet the game kept complaining i didn't have? I imagined that the station around the Mun had to be bigger... but unless they make a potatomode for the graphics I dont think that will be possible. So maybe i should wait with that... I guess i need to setup a CommNet next? I Kept losing connection to my drones when i decoupled or undocked. I could regain connection by quicksaving and quick loading (I dont know if the bug is that i could regain control.. or that they lost control) - But i dont know how do you establish a CommNet... how do you? Is it just putting up a GPS like satelite network with antennas? or is there a bigger trick to it? I guess ill make the shuttle. Any way - I know it may not seem like a lot... but to me it was quite the challenge. I got a really good grasp of navigating with RCS thrusters and i cut the fuel consumption on rendezvous in half.. Feels good to keep removing fuel stacks because you get better. Stay tuned here for further Milestones in the setup for further space travels.
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After the first successful orbital mission of Ike in the history of Kerbalkind, data has confirmed that Ike is geologically active! The photo taken by the spacecraft below is among many taken aboard that hint at geological activity on Ike. Following the discovery, the brightest minds of the space agency have theorized that Ike's volcanic activity can be linked to Duna's tidal forces on Ike. The government has been well pleased with the Kerbal Space Agency's findings and has since granted bonus funds for future voyages to Ike. Now, the agency selected Jebediah Kerman to operate a manned rover exploration of Ike to learn more about the red planet's volcanic moon. Hi everyone! DylanSP here! I'm a new member of this forum, as you might be able to tell. When I got KSP2 in June, I was taken aback by the immersive experience. Is the game complete? No. But do I love KSP2? Without a doubt. Before I continue, I'd like to give credit to @Sp1f for inspiring me to start a ground-based circumnavigation mission of my own. You can check out their mission below. As my fictional introduction suggested, during my circumnavigation of Ike, I will be exploring the stratovolcanoes on Ike. Along the way, I hope to find places of interest and maybe even an easter egg! Inevitably though, I will have quite the bug collection along the way. So this is also an opportunity to help the developers find all the bugs and squash them! Anyway, My journey will be documented by days, which I don't mean ig days or irl days since the mission began, but rather irl days of active progress since the mission began. With all that being said, let the journey begin! Day 0 and Day 1 Preparation and the first part of the journey
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THE PRELUDE STATION THE BEGINNINGS OF THE KERBAL BASE STATIONS Well, the time has come. After almost 200 hours of KSP1, and 100 hours of KSP2, it was time to nail down my rendesvouz and docking skills to build a space station. Or two. Maybe three. Enter here, the adventures of the prototype station, the K-lab. So the K-lab was meant to be a refueling depot in LKO, some 200 km above the ground of Kerbin. The station was not designed in the VAB, and was rather designed, built and launched one by one. In the middle of the build, I stole some drones from the Kerbonaut of @BechMeister. This made the assembly of the station much easier. There was one hitch; Bill snuck on the station at launch, even though he was ordered not to. Ah Bill, the adventorous little soul. He probably wanted to sit in the cupola on the top (bottom?) of the main bus, witnessing my rather untalented first dockings and assemblies of the K-lab. He was not allowed to, and was promptly sent back to Kerbin. This first post will have a lot of images for your viewing pleasures. Of course I met a few struggles assembling my stations, and the Kraken entwined it's long space-time tentacles around my craft more times than I can count to on both my hands and feet. But KSP2 is so beautiful, and with the roadmap ahead it has so much potential. I want all the updates now, but have settled with the fact that I will have to wait with patience, as I had to with KSP. I hope to share some of this beauty in the screenshots below. (yes I am considering removing the telemetry data showing my FPS and stuff.) Here is a overview of the main bus while I'm docking the solar array: As you can see I opted for the cupola in this design of the main bus. Here Bill, Jeb and Val could enjoy the views of Kerbin from LKO. Although just one at a time, as the cupola only seats one, and the view from the crew module is severely limited. But, the station was never fully assembled. More on this below. I also added necessities for docking like monopropellant, some methalox and a battery to the main bus. I have found that adding this to the first launched piece of the station will give you a little wiggle room while docking it, before you dock extra monopropellant and methalox reserves for later. Below are some more screenshots of the docking of the station: Here the station is, in its current state. The part count got too high, the FPS too low, and the station was never designed from the VAB together. To many new ideas lead to the assembly of a new station, with a larger crew and better capabilities than the K-lab. It will be parked here in LKO until heating and shock cone effects are added to the game. Deorbiting it then is going to offer some great views! Next post: the establishment of KERBAL BASE 1, or KB-1! Stay tuned! - Sylvi, out