Jump to content

Search the Community

Showing results for tags 'Mechs'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 1
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 1 result

  1. Description Next Generation Walking Tank The future is finally here. Advancements in our Walking Tank technology have allowed us to create the next generation of Mobile Armored Suits. Now with new advancements in energy production, we can expand our arsenal with the next generation in our forces as well as civilian applications in Construction, Medical Rescue, Riconnocence, and off World Exploration. The Bloodhound is the first of its kind. Requires DLC (NO MODS) ALL STOCK. DOES HAVE FLAGS CHECK at the bottom of the post or comments for links. Place flags in the Kerbal Space Program\GameData\Squad\Flags Folder (this is not a mod) Drive Instructions This mech can pretty much go anywhere. Before launching please make sure if you are docking with any unit to use the abort key to cut off any power to the Kal-1000s to prevent accidents. Action Groups ABORT - Toggle power to all Kal1000s Stage - Fire Guns AG1 - Toggle Walk AG2 - Toggle Stop AG3 - Toggle Walking Kal1000s to stop AG4 - Sit/Stand Mode AG5 - Raise and Lower Gun Arms. (if equipped) AG6 - Lock/Unlock Body Turn AG7 - Toggle Bracing Legs Operations (PLEASE READ) To Walk Toggle SAS and set craft to (Radial In). Double tap AG7 (Bracing legs) to toggle and press AG1 to start walking. Use Q and E keys to turn. To Stop ___________________________________________________________________________ Press AG2 to stop walking and reset your gait. From here you can start walking again. Also not in the action group but you can toggle the ladder in the front to climb up and down if needed. AG3 Will stop all Walking Modes for Kal1000s (useful for action shots or emergency panics) Sit/Stand Mode Did you fall down? No fear! Can stand up easily on any planetary body. Press AG4 (Sit/Stand) and rock your body until you are sitting upright (recommended unbreakable parts for this one) then Press AG7 (Bracing Legs) when it begins to raise forward press AG2 (stand) and your mech will stand again. GUN MODE FIRE GUNS (if equipped) Press Stage - Fire Guns in automatic volleys. Alternating between left and right arms. Press the stage again to stop. Recommend infinite Propellant to keep shooting Raise/Lower Guns Press AG5 (guns) to raise and lower gun arms. In the down (default) position you can turn guns left and right. In Gun Platform mode (UP) you can lower and raise guns. Artillery mode. Make sure you are in Stop Mode (AG2) and press AG7 to lower (Bracing Legs) and Press trim keys H and N to raise and lower mech (warning not good for walking when raised) BONUS! If you Press AG6 (Lock/Unlock Body Turn) you can unlock and lock Turret Mode to turn your body in the direction you need. Be careful about going too fast you can tip the craft. Press Stage - Fire Guns in automatic volleys. Press the stage again to stop. Additional Infomation Custom Shoulder mounted docking ports and back docking ports can be used to carry a load of anything you need for whatever mission you want. Need to run those delicious snacks to the crew? Well, load up! Need to take out some rebels that have besieged some buildings? No problem. Need to scout out in a terrain that treads just won’t get the job done? We got you! Has space applications as well with RCS units under and around the middle section of the craft. can be used as an orbital platform for maintenance or defense for orbital stations or colonies. Make sure to stop the movement to gun arms before RCS mode Thank you for reading and have fun! A stock aircraft called KDF Bloodhound. Built with 450 of the finest parts, its root part is roverBody.v2. Built in the SPH in KSP version 1.12.5. CRAFT DOWNLOAD Kerbal X: https://kerbalx.com/InterstellarKev/KDF-Bloodhound Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2996070924 FLAG DOWNLOAD DROPBOX https://www.dropbox.com/s/ntbdzkafhz26ywp/KDF%20BLOODHOUND%20FLAGS.zip?dl=0 GOOGLE DRIVE https://drive.google.com/file/d/1hx-NZ7sJQKpyg2X38Kwy2WuVWLKGBPLt/view?usp=sharing Details Type: SPH Class: rover Part Count: 450 Pure Stock KSP: 1.12.5
×
×
  • Create New...