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Showing results for tags 'addons'.
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Version of the game: 1.12.3 Description: Tweak Scale doesnt changing size of construction part, no plugin Icon at the toolbar at the right bottom - only small text about TweakScale and slide for changing sizes, but it doesn't working. Chatterer - installed, reinstalled, but no any sounds in the game, as no plugin icon at the toolbar. Mods Installed: Logs: ModuleManager.log Player.log
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- tweakscale
- chatteter
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My friend wanted me to do this because it was a really cool visor, but this is NOT MINE. The original idea and image is from a old old forum, and i'm just reposting it for new players. Steps: Download the mod TextureReplacer. I suggest you do this with CKAN. Then, once the TextureReplacer mod is in GameData, open it. Then go to default, and open it. Paste the image below into Default, and enjoy the results. GameData<TextureReplacer<Default. If something went wrong let me know and i'll try to help you fix it. Image:
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I'm playing KSP 2 years already and I always thought that only stock KSP can load faster then 5 minutes. My modpack was loading 15 minutes until yesterday. Now it loads in 5 minutes. The same modpack. What changed? I shrinked almost all addon textures in half! I had some issues and need to take a look at addon resourses and I was shocked. People, are you serious? 2k textures??? I mean, it's not Star Sitizen! 2k textures even for a tiny parts!!! That's beyond good and evil. I'm in 3D modelling for games since 2001 and I'm always asking myself "how large will be an object on the screen in the game?" And playing KSP, 90% of time my screen looks like this: Now think about this: every part has a texture of 2048x2048 pixels. Every ~40 pixels wide part has 4000000 pixels texure!!! What a RAM waste. Thus I spent 2 hours shrinking textures and I don't regret this. I got tripple performance gain with no visual difference. So thi is my public appeal to all mod developers. I beg you, review all your textures or release optional low-res packs. 2048 only for huge >5m parts,1024 is more then enough for 2,5-5m parts, 512 for smaller parts and 256 for various bells and whistles. Remember: it's Kerbal Space Program, it's vulnerable to RAM wasting, so pay attention to it. P.S. Near Future Tech mods don't need any optimization. Respect, guys!
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I have questions relating on the incompatibility of addons with newer versions of ksp. If I have unity and visual studio, also blender, if I say I want to update a mod for personal use, according to the licenses and have the full right to make any modifcations as long as I give credit to the owner and do not benefit financialy for personal gain the owner has that right . so how do I update it, because some of the mods work with the newer version and some parts are broken. like wheels with the 1.1 version . or communications with the 1.2 update . and if I misspelled anything please disregard.
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What are some really nice mods you've come across while playing KSP? I've got to say my favorites so far are probably KIS and KAS. What are yours?
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I was playing ksp when I noticed that some of the b9 aerospace parts were grey. solid grey, no textures. I was wondering if you guys had any idea how to fix this?
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Hi, I am trying to get addons and mods working (although im not sure what the difference is), but i cant seem to get the game to recognize them. steam saves the game into C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\ and although i have put a few addons in the GameData dir, the only one it loads at startup is this one C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Squad Here is a directory listing of the GameData on my machine but none of the addons will load at startup. Does anyone know what Im doing wrong here? Directory of C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData 08/21/2017 05:31 PM <DIR> . 08/21/2017 05:31 PM <DIR> .. 08/21/2017 05:30 PM <DIR> CommunityCategoryKit 08/19/2017 11:27 AM <DIR> KAS 08/18/2017 07:55 AM <DIR> KerbalEngineer 08/21/2017 05:30 PM <DIR> KIS 08/19/2017 11:12 AM <DIR> MechJeb2 05/26/2017 11:28 AM 75,264 ModuleManager.2.8.0.dll 08/21/2017 05:31 PM 1,815,624 ModuleManager.ConfigCache 08/21/2017 05:31 PM 71,212 ModuleManager.ConfigSHA 08/21/2017 05:31 PM 8,882 ModuleManager.Physics 08/21/2017 05:31 PM 28,994 ModuleManager.TechTree 08/21/2017 05:10 PM <DIR> MyFlag 07/09/2017 03:44 PM <DIR> Squad 5 File(s) 1,999,976 bytes 9 Dir(s) 75,813,904,384 bytes free Many thanks Pete
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I have one simple question, where on earth can I find a mod list, with download links, not on reddit. All of them 1.2 as well. A reply soon would be incredibly helpful, Cheers!
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I currently launched a new mod hosting website "Kryoworks.com" with the hopes of making a single place for kerbal mods alone without any other games besides KSP. I am trying to figure some things out and clarify a few responses I have rescieved about the website. If any mod makers could answer a few questiosn that would be great, 1. Would you use the site, if not why and is there anything I could change to make you change your mind? 2. Some people believe that another Mod site for ksp is redundant, while some think it is a good thing to have choices. Which do you believe and why? 3. Is the website easy to navigate and visually appealing? 4. Which Mods have you created. 5. Is the name Kryoworks a good name or would you change it? Why? 6. IF the website hosted the same amount of mods as curse, would it be more appealing for you to upload your mods. 7. What is the website missing that you think should be added.
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okay, so I was playing the ksp demo because I'm poor, and I got sick and tired of just 25 parts. so I put two mods I downloaded into the plugins folder for the demo, but... I know the demo is designed to only work with the parts it has, but the flags from the mods showed up. why is that? If the flags went in, why not the parts? Someone please answer my question. .-.
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Hi I was wondering if anybody could tell me how to make mods! Answers will be greatly appreciated!