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  1. TL;DR The orange light on the far right should light up, but it does not. (in the video) In order to make independent lights, I used thin layers of orange emissive material hidden under those chevrons (the v-shape objects around the ring). To turn on the light, I simply animate that orange-light-object upwards out of the body to become visible. It works for the top(12 o'clock) chevron light, and also the first chevron on the right(2 o'clock), but not any others. The 2nd chevron on the right (3 o'clock) is supposed to light up after the 1st but just doesn't. They would all stay on as new lights turn on in sequence, going clockwise until everything is lit up. I had no issues with the previous animations (spinning ring; top moving chevron; event horizon; unstable vortex;), but these extra lights just don't function. The 2nd-6th lights are all the same as the 1st light(2 o'clock), and each one's animation has a unique name to reference it. Counting the amount of animations in Blender shows that the first 8 animations are fine...the 9th and onwards are not responding (unity does not limit the count of animators, does it? ) Github repo: https://github.com/Blaarkies/ksp-mod-stargate/blob/8866e6c052c9b13c936ad8ad95773ebe7c9657e8/Src/Utilities/StargateDialer.cs#L94 Please pay no attention to the horrendous textures...I learned blender through 3d printing, I never had to work with textures for that
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