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Showing results for tags 'artificial gravity'.
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The rings and centrifuges that create artificial gravity on ships are very important parts for colonization ships, so I want to write some suggestions Variety of parts: In the gameplay demos, we only highlighted the rings. I don't know how many kerbals require one ring, but maybe the number of artificial gravity spots depends on the number of kerbals. Why not add rings of different diameters Also why not add other centrifuges besides rings for variety, different number of kerbals and with different characteristics. These could be discs, dwelling blocks on either side of the beam, and so on. That way you'd have an easier time choosing the right part just for your ship Physics: We all know that a centrifuge will have a kinetic momentum as it rotates. But since the system is closed and the total kinetic momentum must be conserved, the rest of the ship will rotate in the opposite direction, which will be uncomfortable. In addition to the centrifuge, it will be necessary to put more parts to compensate its rotation But the first thing that comes to mind is the gyroscopic effect https://pressbooks.online.ucf.edu/osuniversityphysics/chapter/11-3-precession-of-a-gyroscope/ If you have compensated the centrifuge as I described above, this effect will not appear. But this effect is very important I suggest that all these effects will be different because of different angular momentums of different centrifuges. So angular momentumsof disks, beams, rings will be different I wish that all these points were taken into account in the KSP2 and the physics would be more realistic and truthful
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- ksp2
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Münwalk! An acceleration-based motion system for kerbals This is my first C# plugin for KSP, so progress has been pretty slow. What works so far: Button that orients kerbal based on acceleration Animations Movement "Airplane mode" (Disable drag on kerbal) Pictures: https://imgur.com/a/WbGulQr Current problems: Kerbal "trips" every couple of steps. Jumping does not apply enough upwards force. Kerbal cannot un-ragdoll while on a moving vehicle in contact with the ground or ocean. On centrifuges kerbal will lean. Activating Munwalk while kerbal is on ladder may disable gravity on the kerbal for some reason... Download is here: https://spacedock.info/mod/2021/Kerbal Munwalk License: MIT Updates:
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- kerbal
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Hi I'm not quite new to the forums, but haven't been active a lot. Now I decided to share some of my epic missions with you. I'm playing this almost vanilla, just with some minor mods for precise planning, better visuals and of course, to make it more plausible: life support. An (almost) complete mod list: Distant Object Enhancement Environmental Visual Enhancements Kerbal Alarm Clock KAS KIS Persistent Rotation PlaneShine SCANSat scatterer Stock Visual Enhancements TAC Life Support MechJeb SimpleContruction Planetary Base Systems Konstruction Link to my gallery: http://richman1050.imgur.com/ The pale blue dot, circling the green giant has captivated generations of Kerbals since the beginning of astronomy. With the beginning of the space age, Kerbalkind got to taste what it could be to visit it's mysterious twin for the first time. But to find out, what it would look like to visit the beaches of this far off world, there was alot lot learn, a lot of progress to be made, and a lot of mistakes that were awaiting brave pioneers. The KSP, the Kerbal Space Program, as it was officially named had quite some successful missions: Landing a unmanned UAV on Duna: Duna Direct: The Ravenstar: The Rolling Thunder: But all these missions served only one purpose: the get to Laythe one day. Finally, KSC accumulated enough bright minds, technology and of course funds to start with this humongous undertaking. Part I: The construction of the DSV Hermes http://imgur.com/a/8QevU
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So there are mod packs for building specific ships--such as the Discovery II and the Hermes from The Martian--which include rotating hubs for artificial gravity in habitats. And there are mod packs, like Porkjet's Habitat Pack, which have rotating habitats. But I haven't seen a standalone mod pack that is just rotating hubs, so you could build your own habitats and attach to the hub. Is this something someone might be willing to make, or split off from an existing mod...?
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- mods
- artificial gravity
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