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Tilt'Em Adds planetary axial tilt for KSP planets Licence: MIT (don't even ask me for permission to fork it ) Download link Installation instructions Source code I always wanted to have planetary axial tilt with the default planets but I've always read that it was impossible to do it on unity. Principia managed to do it, but you have to use it's cool but complex n-body physics. This mod adds axial tilt to the default planets and keeps the default KSP 2-body physics. Follow the installation instructions to check how to install it and how to edit the planet tilts for each individual planet
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[1.8.1 - 1.11] Tilt Unlocker Version 0.4: STARS AND GAS GIANTS ONLY Something that has never been implemented in the game and that a lot of people would love to see is axial tilt for planets. This actually has been incorporated into Principia but the problem is everything around (like the N-Body calculations) that are not needed for most people who still want to have axial tilt. So I have tried to implement that axial tilt with a light Kopernicus Plugin able to edit the rotation axis of any celestial bodies without PQS. I understand that it could be felt restrictive compared to Principia but making celestial bodies rotate without ground is way easier to do than bodies with solid grounds that are trickier to implement; but isn't it better than nothing? Compatibility This mod is compatible with Scatterer and Environmental Visual Enhancements (EVE), however, the last one requires you to manually set the clouds inclination from the EVE config file. Download Last version (Github) Source code (Github) Installation The installation of the mod is as simple as a usual mod, excepted that it depends on Kopernicus: Install Kopernicus (follow the instructions on the thread) Download the last version of the mod Copy the content of the downloaded GameData/ into your KSP's GameData/ You're done ! Configuration Here is a sample of a Kopernicus configuration for your planet. You can add it to a PQS planet, but it won't apply it. Not having the mod installed won't break the configuration nor the pack nor the save; it is only visual for now. This example will edit Jool's obliquity to 48° and its right ascension to 20° @Kopernicus:AFTER[Kopernicus] { @Body[Jool] { Inclination { // Rotation of the axis on the x axis (degrees), Earth is 27.5° obliquity = 48.0 // Rotation of the axis on the y axis (degrees), more information: https://en.wikipedia.org/wiki/Right_ascension rightAscension = 20.0 } } } License This mod is under an All rights reserved copyright (Github, click to see the full license). However, anyone still has the right to: Include this mod in any other ones as long I am credited on the forum thread Edit for a personal use Update the mod and create a new thread if it is not compatible with the last game version and hasn't been updated for a year after the release of the said game version. Credits @blackrack who helped me a lot with the materials (stock rim and the Scatterer integration). @Thomas P. for helping me for years on any subject possible. Changelog 0.1: 26/04/2020 ADD - Changing the rotation axis of PQS-less bodies is possible ADD - Scatterer compatibility 0.2: 09/04/2020 ADD - Rings now automatically rotate with the body FIX - OnDemand was not loading textures 0.3: 12/09/2020 FIX - Pseudo-random axial tilt (actually depends of Kerbin's rotation) FIX - When landed on a moon of a tilted body, the tilted body went crazy (again due to Kerbin's rotation) FIX - The hidden original ScaledBody still had physics and interacted with the spacecraft causing random forces and such 0.4: 26/12/2020 FIX - The mod wasn't recognizing Kerbin if it was renamed ADD - Compatibility with the last version of Scatterer (0.0722)
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