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Arekva

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  1. Better do the bug fixing for now, so yeah either shadows or scatters
  2. It would react as if the planet is not tilted. To be honest I totally didn't think about this mod and don't know how to integrate it, though since only gas giants and stars are affected by the mod I don't see how ScanSat would be useful for them (or I am missing something?)
  3. I don't think any issue would come up by installing or uninstalling the mod. The mod only creates a 3D model and does not affect the actual behaviour of the game Regarding RSS, it is up to its devs to decide either or not they would add a TiltUnlocker configuration but since the Earth cannot be rotated yet I don't think they would.
  4. Hey, I've now been asked multiple times to add the mod to CKAN. Of course, I have no issue with that (and since KSRSS will also use the mod that will be easier for everyone) I also did update the mod against the last version of the game. It mainly includes the compatibility with the last version of Scatterer (since its internal system changes a lot I had to adapt the mod) and a fix that handles Kerbin renaming. Here is the download page, notice the mod is not compatible with the 1.7.1 anymore.
  5. By the way, I've updated the mod: now the rings are rotating with the body (in case anyone wants to not rotate them please let me know) and the planets are now stable on their axis. This was due to the ScaledSpace rotations being affected by Kerbin's one so I've had to make all of them rotate with Kerbin; this also fix the weird way the planet rotates when landed on a moon. Also the sun is actually blocked by the planets, which wasn't always the case.
  6. Hello, sorry I didn't see the forum notification about your post; It should be fine for 1.9.1 but I doubt it would work for 1.10 because of the new gas giant shader, if it doesn't work I will have to change the light direction setter of the material but that's it.
  7. For now I am working on automated rings adaptation and I am trying to fix the Kopernicus' OnDemand that gives black textures if you use them, I am not sure I could even implement rocky bodies tilting but sure thing I'd love that haha! (yes, I will try to do but don't except anything on this side, if it works it will be included, if not the mod will stay same ^^)
  8. [1.8.1 - 1.11] Tilt Unlocker Version 0.4: STARS AND GAS GIANTS ONLY Something that has never been implemented in the game and that a lot of people would love to see is axial tilt for planets. This actually has been incorporated into Principia but the problem is everything around (like the N-Body calculations) that are not needed for most people who still want to have axial tilt. So I have tried to implement that axial tilt with a light Kopernicus Plugin able to edit the rotation axis of any celestial bodies without PQS. I understand that it could be felt restrictive compared to Principia but making celestial bodies rotate without ground is way easier to do than bodies with solid grounds that are trickier to implement; but isn't it better than nothing? Compatibility This mod is compatible with Scatterer and Environmental Visual Enhancements (EVE), however, the last one requires you to manually set the clouds inclination from the EVE config file. Download Last version (Github) Source code (Github) Installation The installation of the mod is as simple as a usual mod, excepted that it depends on Kopernicus: Install Kopernicus (follow the instructions on the thread) Download the last version of the mod Copy the content of the downloaded GameData/ into your KSP's GameData/ You're done ! Configuration Here is a sample of a Kopernicus configuration for your planet. You can add it to a PQS planet, but it won't apply it. Not having the mod installed won't break the configuration nor the pack nor the save; it is only visual for now. This example will edit Jool's obliquity to 48° and its right ascension to 20° @Kopernicus:AFTER[Kopernicus] { @Body[Jool] { Inclination { // Rotation of the axis on the x axis (degrees), Earth is 27.5° obliquity = 48.0 // Rotation of the axis on the y axis (degrees), more information: https://en.wikipedia.org/wiki/Right_ascension rightAscension = 20.0 } } } License This mod is under an All rights reserved copyright (Github, click to see the full license). However, anyone still has the right to: Include this mod in any other ones as long I am credited on the forum thread Edit for a personal use Update the mod and create a new thread if it is not compatible with the last game version and hasn't been updated for a year after the release of the said game version. Credits @blackrack who helped me a lot with the materials (stock rim and the Scatterer integration). @Thomas P. for helping me for years on any subject possible. Changelog 0.1: 26/04/2020 ADD - Changing the rotation axis of PQS-less bodies is possible ADD - Scatterer compatibility 0.2: 09/04/2020 ADD - Rings now automatically rotate with the body FIX - OnDemand was not loading textures 0.3: 12/09/2020 FIX - Pseudo-random axial tilt (actually depends of Kerbin's rotation) FIX - When landed on a moon of a tilted body, the tilted body went crazy (again due to Kerbin's rotation) FIX - The hidden original ScaledBody still had physics and interacted with the spacecraft causing random forces and such 0.4: 26/12/2020 FIX - The mod wasn't recognizing Kerbin if it was renamed ADD - Compatibility with the last version of Scatterer (0.0722)
  9. [0.25 - 1.9.x] Corona's model fixer v0.2 Corona's model fixer has the purpose to fix the 3D model of the stars coronas for planet pack makers. It always has been a challenge for planet makers to make decent coronas for their packs due to the stock Sun having a distorted mesh instead of a distorted texture. Thanks to this little addon, this will not be a problem anymore, any texture that has been made will be rendered as excepted. I know the new model is not perfect yet (the outer edges are not really equal in size) but it is already way easier to texture them. I still can improve it if needed, although I do update whenever I feel it so don't force me to. The mod has been tested down to 0.25 but also should work for older versions. However, you have to select either your game is +1.8 or not. Download and Source This mod is under the MIT license and is totally independent of Kopernicus but would be quite useless without it. Feel free to include it into your mod without asking my permission, but don't forget to say I made it Last version (Github) Source code (Github) Installation Download the last version of the addon corresponding to your game version (1.8+ or pre-1.8) and move the content of the GameData folder into your GameData. The library (.dll) can actually be placed anyway into the GameData folder. Note I am not a fluent English speaker so I hope that does not bother you. This is my first mod and it might not be that sick, try to not be too harsh with me haha. Changelog v0.1 - Initial version: Normalize and move the extra edges of the model. v0.2: Added a pre 1.8 compatibility because of Unity libraries that changed in the last versions of the game.
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