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  1. I'm not quite sure what category to put this in, but I'll go and put it in this one anyways as it is a compilation of science-related balancing issues about celestial bodies in ksp 2 after 2 playthroughs I had, one on normal, one on 50% science. I'll make it quick: eeloo gives too much scien...
  2. Just a small balancing suggestion, with the removal of the direct vs relay distinction between antennas (all antennas function as relays), it gives the KSP1 relay parts very little reason to practically exist compared to their deployable counterparts besides being immune to aerodynamic forces (Which...
  3. This is a very subjective topic, as well as one I don’t have that much expertise in. But hear me out. I think that many of the jet engines are too op, and the atmosphere simulation is pretty sucky in Kerbal. From my experience once you get the jist of how aerodynamics works, it’s fairly easy to...
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