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Showing results for tags 'break'.
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It's that time of year for some of us... Summer break! Here's a thread for talking all about it! For me, I plan on focusing on a lot of things I did not have much time to do during the school year. For one thing, I'd like to focus on trying to expand my extracurriculars by signing up for summer camps, working on competitions, and maybe work on getting an Astronomy club at my school set up. Additionally, I hope to work on hanging out with friends because this is certainly not something I've ever been able to do regularly for a long time. Another hope is that I try out random hobbies (like reading) that a combination of school and procrastination has really prevented me from attempting. Speaking of which, I definitely want to spend the plentiful time I have to work on gaining better habits and try to improve myself. Lastly, I certainly hope to get back into KSP, and possibly even revive some projects that I abandoned a long time ago...
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I was wondering, will 1.1 break my savegame? This would be good to know since it would make me play a bit sandbox and stop pushing my career mode. I mean craft breaking is okay. The thing I'm worried about is alle the science I gathered (almost all in the SOI of kerbin).
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New bug affecting existing ships When I load up onto my science lab bearing space planes I get explosions and the F3 reports that XXX struck the launch pad. These are ships that have been in orbit for days and one is even on a trajectory to leave the Kerbin sphere of influence. The parts being broken tend to be wings. As these are spaceplane labs intended to land their science this is a mission failure. It is on at least two of my save games and two of the in flight ships. When I loaded on other nights had no problem I say again ships flying in orbit and accessed over various times are now reporting in space they are hitting the launch pad Recent updates done to Kerbal Alarm Clock but I dont think that would do a thing to the launch pad edit: Backed game up to the main menu and loaded again. An earlier save still had all the parts and so far no explosions. So this is a problem that isn't always repeatable. At least I can keep flying for now.