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  1. For those of us who like organization, it'd be nice if there were actually two (or even three, I'll get to that in a second), engine part tabs in the default part list. Apart from the obvious additional tabs that most of us want, like dedicated electrical, I'd love if the engines were separated out into lifters and upper stage engines, and a possible third tab entirely dedicated to solid fuel boosters. I'm aware of the mod that does this (although I haven't used it, and I'm not sure if it's possible to replace stock tabs with it, or only add new subcategory tabs)—this is more of a suggestion for the stock game to implement. I was also thinking it'd be nice if certain engine types would grey out or otherwise indicate that they are not usable on a given stage, like for instance, if you place a xenon tank on your satellite, all but ion engines would be greyed out. Obviously in stock, this isn't really necessary as there's only one ion engine, but when we have mods that add engines of those types, being able to filter out engines that take a specific fuel would be nice. Again, none of this is needed, these are just things I can think of that would improve the workflow of craft design. I think probably the best application for this kind of filtering would be with RSS/RO, where there are what looks like dozens of fuel types and combinations. I haven't actually installed RSS/RO yet, so I'm not sure how fuel type selection is implemented. Just thinking out loud here, I guess.
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