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Showing results for tags 'cockpits'.
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In the original KSP, when you made a Kerbal exit the cockpit it magically teleported to the outside. Maybe they could expand on this a little bit in the second game. It would be cool if we could actually see the Kerbals opening the hatch or canopy of their cockpit. Taking it a step further, we could add different animations depending on how fast the craft is going. It would be really funny to see a Kerbal poke it’s head out a hatch in atmosphere only to get sucked out, or for the hatch or canopy of a spaceplane cockpit to get ripped off after it opens. I have no idea if they are going to add something like this, but Intercept has already created a bunch of idol animations and emotes so they may. Something like this would add a lot more life to the game.
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What does this mean? KSP 1.3.1.1891 RPM 0.29.3
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When I was younger I was playing a lot with X-plane 7 Why ? The editors ! I've spent hours to try to make a plane and the most important feature for me was the Cockpit Editor I loved how I can put gauges everywhere ! ^^ This could be nice in KSP ! We have advanced features thanks to the mods like ASET Props Pack, RasterPropMonitor or even B9 Aerospace But we have nothing to put those screens, gauges, etc... (When i say "Nothing" I'm thinking about a Easy way to place things) The main idea would be to have a CLB, Cockpit Layout Building Inside this building you choose a empty cockpit then you put your assets like in the SPH or VAB with the same tools and interface Every instruments would have a cost, making empty cockpit cheaper (But without Navball, Resource indicators and timer in exterior view) But a full equipped cockpit will be giving a full range of informations but it will be very expensive ! Like the actual game there will have a standard layout for cockpits, like this someone inexperienced can still play the game without huge modifications to the gameplay How to use a customised cockpit ? Once your cockpit saved there is two solutions : Solution 1 : Your cockpit becomes a sub-assemblies or appear in the Cockpit tab of the part selector Solution 2 : Take the standard cockpit from the part selector Put it on the vessel Right-Click on the cockpit Click on the "Custom Cockpit" button Load your cockpit via the same interface than the vessel loader with a Thumbnail of the interior of the cockpit So, I hope you appreciate my idea and -most important- I hope you understand me, because my English is ... terrible ... Thanks for your attention !