Search the Community
Showing results for tags 'copernicus'.
-
Planetary Twister What is this ? Planetary Twister is a solar system generator application for kerbal space program. It utilizes pseudo random number generator and coherent noise library (libnoise) to produce unique solar system each time you run it. Features : Build-in terrain generator. Build in orbit parameters generator. Basic copernicus configuration generator. Build-in planet pack exporter. Planned features : Advance map generator. Oceans generator. Atmosphere generator. Ring generator. Surface texture generator. Note : This project is still in early alpha stage. Supported platforms Linux (Windows version is coming soon). How to use? Screenshots Example solar system generated from default configuration : Installation Go to https://github.com/Bill2462/Planetary-Twister/releases and download the latest release. Unzip downloaded file. Changelog Source Code The source code is available on Github : https://github.com/Bill2462/Planetary-Twister Licensing This project is distributed under GNU General Public License v3.0.
- 12 replies
-
- 9
-
- copernicus
- random
-
(and 1 more)
Tagged with:
-
Hi! I'm trying to replace duna surface textures and heightmap using copernicus mod. I succesfully replaced heightmap, Scaled Space Color Map and Scaled Space Normal Map but I have a problem with surface textures. I used this configuration : @Kopernicus:AFTER[Kopernicus] { @Body[Duna] { @ScaledVersion { Material { texture = NewPlanet/Duna_Color.png normals = NewPlanet/Duna_Normal.png } } @PQS { Material { saturation = 1 contrast = 3 tintColor = 1.000,1.000,1.000,0.000 powerNear = 0.6 powerFar = 0.2 steepPower = 2 steepTexStart = 0 steepTexEnd = 50000 steepTex = NewPlanet/Stone_Color.png steepBumpMap = NewPlanet/Stone_Normal.png steepNearTiling = 8000 steepTiling = 500 lowTex = NewPlanet/Sand_Color.png lowBumpMap = NewPlanet/Sand_Normal.png lowNearTiling = 2000 lowMultiFactor = 10 lowBumpNearTiling = 2000 lowBumpFarTiling = 10 midTex = NewPlanet/Rocky_Sand_Color.png midBumpMap = NewPlanet/Rocky_Sand_Normal.png midNearTiling = 4000 midMultiFactor = 10 midBumpNearTiling = 8000 midBumpFarTiling = 10 highTex = NewPlanet/Rocky_Color.png highBumpMap = NewPlanet/Rocky_Normal.png highNearTiling = 4000 highMultiFactor = 10 highBumpNearTiling = 4000 highBumpFarTiling = 10 } Mods { VertexHeightMap { map = NewPlanet/Duna_height.png offset = 0 deformity = 9000 scaleDeformityByRadius = False order = 10 enabled = True name = _Height index = 0 } VertexSimplexHeightAbsolute { order = 12 enabled = False } VertexHeightNoiseVertHeightCurve2 { order = 13 enabled = False } VertexHeightNoiseVertHeightCurve2 { order = 14 enabled = False } VertexHeightNoiseVertHeightCurve2 { order = 15 enabled = False } } } } } And this textures : Rocky_Color: Rocky_Normal ( All Normal Maps were created using Gimp and normal map plugin). Rocky_Sand_Color Rocky_Sand_Normal Sand_Color Sand_Normal Stone_Color Stone_Normal When I'm on the surface of Duna, everything is ok ( textures are a bit dark but this isn't a big problem). But when I'm flying above Duna , this happens : Does Anybody knew how to fix it ? I'm using KSP 1.1.3 and Copernicus 1.1.3-1.
- 2 replies
-
- copernicus
- dark textures
-
(and 1 more)
Tagged with: