Jump to content

Search the Community

Showing results for tags 'cubemap'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 1
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 1 result

  1. A not so photo realistic, good looking, Sun's perspective correct , ultra high resolution Milky Way background CubeMap for TextureReplacerReplacement. Methodology used in SpaceEngine: 1 - "Land" on the Sun. 2 - Orient the camera so that the equatorial grid is aligned (Top is North), looking through the 0h, 0° coordinates. 3 - "Disable" the Sun and planets. 4 - Adjust magnitude limit and stars brightness to adequate level. 5 - Generate the cubemap. Each of the 6 images are 6000x6000, 24 BPP, lossless compressed .TGA file. I tried going higher than 6k for the resolution but, SpaceEngine being a 32 bit application, this is not possible. It would crash during computation... Download the regular version (DDS files, DXT1 surface without mipmaps) here: https://www.dropbox.com/s/1nhycghmkretyx6/TRR_UHD_MilkyWay.zip?dl=0 Download the lossless, compressed TGA version here: https://www.dropbox.com/s/bjkkw4dnd229ezk/RSS Correct Cubemap.zip?dl=0 Original post below
×
×
  • Create New...