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Found 4 results

  1. I have always liked the idea of having a launch craft that gets a payload to somewhere in atmosphere and then launches or drops it. Launches for releasing a rocket to go into orbit or dropping a glider or vehicle on a pallet with parachutes to a location. Even just parachuting a Kerbal from the plane. The trouble is that once you pass 2.3 km apart, the craft you didn't stay with is usually lost. What I would love is if you left a pilot on the launch aircraft, there is an option to tell them to go home upon separation and they then fly and land the aircraft back at base in background simulation. I know there are programs like "Bon Voyage" that can get a rover to a location in background simulation. Does anybody know of a mod that can return an aircraft home while you are concentrating on other things? Also, if not. Would it be possible to intergate it into KSP?
  2. A not so photo realistic, good looking, Sun's perspective correct , ultra high resolution Milky Way background CubeMap for TextureReplacerReplacement. Methodology used in SpaceEngine: 1 - "Land" on the Sun. 2 - Orient the camera so that the equatorial grid is aligned (Top is North), looking through the 0h, 0° coordinates. 3 - "Disable" the Sun and planets. 4 - Adjust magnitude limit and stars brightness to adequate level. 5 - Generate the cubemap. Each of the 6 images are 6000x6000, 24 BPP, lossless compressed .TGA file. I tried going higher than 6k for the resolution but, SpaceEngine being a 32 bit application, this is not possible. It would crash during computation... Download the regular version (DDS files, DXT1 surface without mipmaps) here: https://www.dropbox.com/s/1nhycghmkretyx6/TRR_UHD_MilkyWay.zip?dl=0 Download the lossless, compressed TGA version here: https://www.dropbox.com/s/bjkkw4dnd229ezk/RSS Correct Cubemap.zip?dl=0 Original post below
  3. I have just recently started a story, and in it Probadobadyne is lead by Bill and is named after the Kreek god of Productivity. Anyone else like to relate their ideas about where these companies come from?
  4. Right, couldn't find this. Not yet requesting "support", trying to figure out what I did wrong, first. Here's what's been happening: I build a massive ship to go to Duna. Sandbox mode. Assembled it in orbit. Finally bring the crew. Docking doesn't go as desired, so I load the save I made on approach. When I saved the game, the engine on my little crew transporter was shutdown. But when the save loads, bam, it also fires the engine - and won't accept any input to shut it down until it's done with all the loading thingies. While the craft is already accelerating. And that is not all. Eventually, I build a simpler, huge craft. Just want to get going, no 2nd round of assembly, plop into orbit with hyperedit. When I leave it there, it's just sitting there. Pointed to normal, engines never activated in the first place. Then I launch my lander craft, which I DO want to dock in, I wiggle through the transfer orbits and, finally, on closest approach ... my massive ship just zips by, engines blazing. I go to tracking station, switch vessels and shut down engines. Lucky me, the engines were blazing on no throttle. But still, this is too similar to be related. Some setting I messed up? Some way I never found to lock an engine so this won't happen? EDIT: Just tried it with switching vessels from the orbital view. Here, too, my big ship's engines (Emancipator nuclear engines) ignite while the little green messages are zipping up at the top of the screen. Switching back to the lander craft currently in a lower orbit, I was already hammering my "kill switch" (key assigned to shutdown all my engines through AGX action groups), so the engines didn't fire there. Tried switching vessels back and forth once again, without touching the kill switch. This time, no undesired ignitions to be observed. I think it may be something when the craft is first loaded during a flight?
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