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Showing results for tags 'cyclic'.
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Hello everyone! I enjoy your interest in my previous craft Mi-26, so this community inspired me to create the second! Pretty small, stock and fun to play with! KSP 1.8 + BG 1.3 Specifications: No SAS, no reaction wheels and no RCS, only tiltable blades and several servos! Parts: 98 Crew: 1 or 2 kerbals. Possible to put up to 2 more seats, but it will nose dive almost everytime Mass: 1221 kg Main rotor diameter: 7.9 m (200 rpm) Lenght: 8 m Speed forward: 22-24 m/s Speed sideways: 17 m/s Climb rate: 5 m/s Flight time: up to 90 minutes Control groups: 1 - start/shutdown all systems. Throttle - main rotor pitch How to fly? I advise to use gamepad or some sort of controller to feel real cyctic control, but it possible to use keyboard. Set camera to locked behind tail, press 1, set throttle to 40 and wait 20 second. Then you can increase throttle, nice and easy, watching its positon, speed and forgeting about Z/X. As speed rises it will tends to climb and maybe roll left a bit. Once you reach medium speed it will feels like some sort of an airplane. Just watch a video below and you'll see. Have fun flying around! Craft file: https://kerbalx.com/IkranMakto/Bell-Helicopter
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- 25
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- cyclic
- swashplate
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This one have 2 variants Stock: https://kerbalx.com/luizopiloto/Hue-H7-Lynx kOS: https://kerbalx.com/luizopiloto/Hue-H7K-Lynx kOS variant uses a set of scripts to enable full cyclic controls, enabling the helicopter to be way more responsive/maneuverable.
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- krakentech
- helicopter
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I thought this might interest a few of the propeller veterans Here's a highlight I exported from last nights stream: Craft file: https://www.dropbox.com/s/dun4pe5g1xu632d/! TR6-SemiCyclicGimbal I - LiftTest.craft?dl=0 This started out as a PM with @Azimech and after some interesting ideas from @luizopiloto regarding using klaws and some TWR calculating wizardry by @SumGuy and a few others who popped up in stream, I've come up with that I might call the most ridiculous advanced full stock propeller to date. There's two main factors being used in each engine: (1)The two klaws tucked inside the cargo bays, and (2)the six klaws holding each fan blade. The klaws in the bay are used to add some extra sway to the engine while still being able to hold 250+ tons. They act as a "gimbal" of sorts letting the engine move left/right and up/down but without rotating. The klaws connected to each fan blade let the blade pivot around freely. This lets each blade change it's pitch depending on where it is in the spin cycle, tilting up when it's at the bottom and down when it's at the top like a swash plate. Since klaws don't rotate the angle of each blade is kept the same.