Search the Community
Showing results for tags 'deadly'.
-
Art of Reentry (AOR) Stylish and slightly functional heat shields to protect your kerbals or more important science devices, For Kerbal Space Program. By zer0Kerbal, originally by @Rareden adopted with express permission and brought to you by Moho HVAC See More Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Help Wanted Localization Installation Directions 1 Use CurseForge/OverWolf App (currently does not install dependencies) or Dependencies Kerbal Space Program 2 Supports Either 3 Module Manager Module Manager /L Deadly Reentry Lite Deadly Reentry On Demand Fuel Cells (ODFC) GPO (Goo Pumps & Oils') Speed Pump (GPO) TweakScale red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks @Rareden for creating this glorious parts addon! see Attribution.md for more comprehensive list Legal Mumbo Jumbo (License provenance) How to support this and other great mods by zer0Kerbal Connect with me Track progress: issues here and projects here along with The Short List this isn't a mod. ;P↩︎ may work on other versions (YMMV)↩︎ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!↩︎
-
Deadly Space Environment Realism Tired of things being Semi-Realistic, or Life Support isn't enough or to easy? Well I have a heck of an idea! Space is deadly, beyond the protection of our spherical home we face a variety of dangers. Not just the complete lack of oxygen, heat, food, water, and not being able to scream to your fellow kerbalnaut when that space plane you launched last week went out of control in mid orbit and is unexpectedly flying towards him and knocks him out of the sky without warning! No, we face an even greater threat in reality. What if that never to return home suicide mission to Duna with 3 or more kerbals destined to colonize the deserted planet you were planning, had to consider ionizing radiation threats once leaving the comfort of home's magnetic field?! Having to plan for Solar Radiation (Solar Wind), Cosmic Radiation (Gamma Rays and X-Rays), Electromagnetic Radiation (Ultraviolet Light, UV Rays) could change the way you leave the comfort of home forever. I know I wouldn't want to be cooked with enough Radiation Equivalent to having a Full Body CT Scan ever 5 or 6 days and have a raging sunburn just for looking out the window for 30 seconds to a few minutes, or going on a EVA to fix a couple parts Jeb broke before leaving. Bringing this into play could push KSP even further towards near realism. Say your sending a station to orbit the Sun ( Kerbol ), but you had to out fit your ship with 5 or 6 Solar radiation panels so you don't become BBQ'ed and served to Bob cause he's starving. Or, maybe your just headed to Laythe, Slapping on some Solar, Cosmic, and EM panels to shield your precious Kerbals from kicking the bucket before you even reach your destination would be the right way to go. This is an idea I came up with after watching over the Orion project for quite some time now. If someone thinks it's worth a shot I encourage you to go for it, heck maybe even add something in that I haven't even thought of