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Showing results for tags 'destroyed'.
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I'm a brand-new KSP player, and I have been beating my head against the problem of the MK16 parachute always getting 'destroyed by aerodynamic forces' on the way down, no matter what I did, just like many other newbies on this forum. I have been doing the simplest possible configuration in the 'Contract's track - a command module, a 'Flea' solid-rocket booster, and a MK16 parachute. However, I saw a post talking about 'monopropellant' on the command module, and reduced that to zero - that didn't help either, but it got me thinking, and I looked at the options for the 'Flea' solid booster. Turns out that although you can't throttle a 'Flea' booster, you CAN reduce the starting fuel amount and the thrust available. So, I reduced them both to about 1/2 scale, and now the rocket assembly tops out MUCH lower, and the parachute now works every time - YAY!! https://drive.google.com/file/d/1Cz6jzboQKj0MRzksfV7pvL5-smfzZ45J/view?usp=sharing I'm now experimenting with higher fuel loads to see if I can get the parachute to survive even with a full fuel load. Woo Hoo! Frank
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We get a lot of players believing that their parachutes have been destroyed during launch, so I made this to help explain.