Jump to content

Search the Community

Showing results for tags 'destroyed'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 1
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 2 results

  1. I'm a brand-new KSP player, and I have been beating my head against the problem of the MK16 parachute always getting 'destroyed by aerodynamic forces' on the way down, no matter what I did, just like many other newbies on this forum. I have been doing the simplest possible configuration in the 'Contract's track - a command module, a 'Flea' solid-rocket booster, and a MK16 parachute. However, I saw a post talking about 'monopropellant' on the command module, and reduced that to zero - that didn't help either, but it got me thinking, and I looked at the options for the 'Flea' solid booster. Turns out that although you can't throttle a 'Flea' booster, you CAN reduce the starting fuel amount and the thrust available. So, I reduced them both to about 1/2 scale, and now the rocket assembly tops out MUCH lower, and the parachute now works every time - YAY!! https://drive.google.com/file/d/1Cz6jzboQKj0MRzksfV7pvL5-smfzZ45J/view?usp=sharing I'm now experimenting with higher fuel loads to see if I can get the parachute to survive even with a full fuel load. Woo Hoo! Frank
  2. We get a lot of players believing that their parachutes have been destroyed during launch, so I made this to help explain.
×
×
  • Create New...