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Found 5 results

  1. Modders should by allowed to change (override) logic of asteroid spawn by SentinelModule. Curenly SentinelModule can spawn asteroids by avoiding standart way. Also its will be very helpful to document how exactly SentinelModule spawn asteroids to reproduce it in custom parts.
  2. The KSP api has become pretty large now, with over 2000 classes, and as it has no documentation it can be a struggle to find out what anything does. There have been a couple of attempts to create community driven documentation, but they have all been difficult to update and have stalled. I present to you the KSP API Wiki It uses reflection to build up a framework of all the classes, methods, fields etc and then allows you to attach a comment to each. It also downloads the squad API documentation and includes that. It is pre-populated with the comments already created in the anatid documentation created by The_Duck Come if you want to know what the modding communities best guess of what a method does, and if there is a class that you have used that isn't documented, please help out by adding an appropriate comment. No account required. Huge thanks to @micha for providing working hosting allowing this project to continue.
  3. I am making this pdf with all the calcs because i want to have something easy to folow, that i can print, and to learn some LaTeX, if you are interested in getting it, or contribute feel free. I am a noob in KSP, so the maths are being copied direct from the wiki, and some get in forums(rocket formula). This document is made in LaTeX, if you want to contribute you don't need to know what this is to work with me, i need most gidance and Calcs. Post here your contribution, use git, or email me. For now the author is only me, but i will add the contributers name. Github: https://github.com/KisuYami/Games-Handbook email: [email protected]
  4. Looking at the RT flight computer's 2nd page (the one you get to by clicking the arrows in the upper left), I am wondering if someone can tell what that all is and how to use it. The RT documentation doesn't mention it as far as I could tell so it would be awesome of someone who knows could chime in with a description and how-to on this.
  5. The KSP api has become pretty large now, with over 2000 classes, and as it has no documentation it can be a struggle to find out what anything does. There have been a couple of attempts to create community driven documentation, but they have all been difficult to update and have stalled. I present to you the KSP API Wiki It uses reflection to build up a framework of all the classes, methods, fields etc and then allows you to attach a comment to each. It is pre-populated with the comments already created in the anatid documentation created by The_Duck Click if you want to know what the modding communities best guess of what a method does, and if there is a class that you have used that isn't documented, please help out by adding an appropriate comment. No account required.
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