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Showing results for tags 'edu'.
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Hi, We just finished a trial run with KSP and a group of teenagers at our local library. This was very seat of the pants and we are looking at improving the way we do things next semester. In our case, the students are (as they say in New Zealand) from low-decile schools and don't necessarily have great math backgrounds, unfortunately, so we work with what we have. So our focus is getting them to use KSP to get a visual grasp of orbital mechanics etc without getting much into the math of it (which in doing some internet searching, I see many teachers are doing with AP type classes). I'd be keen to hear from any teachers about what worked, what did not work etc. Also, have any teachers out there used the Kerbal Edu mission library? https://kerbaledu.com/kerbalmissionlibrary/ Finally, is there a way to preload custom scenarios? For example, creating a scenario where we land on a moon or orbit a planet without having to spend the limited class time launching etc. We tried the training scenarios but they are rather bug-filled and inflexible. Thanks in advance for any and all thoughts.
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Hello, We're using Kerbal as part of an after-school science activity with high-school students. At the moment this is a work-in-progress--trying to actually get some learning in amidst blowing things up. The students come from a very wide range of abilities, so our goal is to just give them an intuitive sense of how spaceflight works without any math. We've been using Sandbox mode because we want to focus on getting to orbit and not dealing with science or funds. However, sandbox mode really has too many options, and the kids get either overwhelmed or distracted. Keeping them focused while in the rocket parts candy store is hard. Right now I have created a bunch of saved games in at various stages in a mission so that we can all start in the same place each session: 1. In the VAB 2. With a functional rocket on the launch pad 3. In orbit 4. In transit to the Mun 5. In Munar Orbit 6. Landed on Mun etc. However, what would be great is to be able to customize the available parts. I'd like to start them off building a simple orbit-capable or Munar capable rocket with only a select set of highlighted parts. I'd also like to delete the pre-fabricated rockets and planes within the pre-saved game (as opposed to deleting the actual files and messing up the program). This would cut down the distraction and keep them on task. Is this possible? Or are there mods that will accomplish this? Thanks.