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Showing results for tags 'engine exhaust'.
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Our VFX artist Aaron Lundquist continues to create new engine exhaust effects. The first of these engines runs on an as-yet-announced fuel (guesses welcome)! The other two are metallic hydrogen and jet engine. We're all really proud of Aaron's shock diamonds! The score, as always, is by the incomparable Howard Mostrom.
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Wasn't sure if this or the development subforum were more appropriate. Tried searching, but the only relevant stuff I could find was from CollisionFX, which isn't really what I'm trying to do. Having a hard time finding documentation on the particle effects. Modding experience: 3/10. I've only ever played around with a few .cfgs, mostly with rescaling and adding modules. I duplicated the "Puff" engine and turned the copy into a sparkler using fx_exhaustSparks_flameout (like those used to burn off excess hydrogen underneath the space shuttle). Problem is that this is a flameout effect, and it only sparks once every few seconds. Is it possible to change this particle effect to a running effect? I need a constant stream of sparks. I feel like there's something intrinsic to the particle effect itself that won't allow this, but I don't know how to actually edit the effect itself. Here's what I've got. Note that the , running at the end of the fx_exhaustSparks_flameout doesn't have the intended effect. Here is the whole .cfg: +PART[omsEngine] { @name = sparklers -fx_exhaustFlame_white_tiny = 0.0, -0.2816985, 0.0, 0.0, 0.0, 0.0, running fx_exhaustSparks_flameout = 0.0, -0.2816985, 0.0, 0.0, 0.0, 0.0, running @title = Excess Hydrogen Burners @description = Getting RUDs because you forgot to burn off the excess hydrogen that built up under your rocket? Just throw some sparks down there to burn if off! It'll totally be fine! @MODULE,0 { @minThrust = 0.00001 @maxThrust = 0.00001 @heatProduction = 0 allowShutdown = False @PROPELLANT { @ratio = 0.00001 } @atmosphereCurve { @key = 1 100 } } }
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- .cfg
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