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Showing results for tags 'events'.
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Hello! This one is easy to describe and hard to implement. I would love if there was a mechanism that would: 1. Give hints or announce the player of an upcoming astronomical event, so the player has time to prepare an observation mission and experiments. 2. Allow the player/s (if multiplayer) to witness astronomical events in the game like: --- eclipses --- planetary alignment --- meteor shower --- asteroid / comet impact --- huge volcanic eruptions --- huge sun flares / solarstorms --- huge vortex on gas giant (to send a probe falling into it) --- huge geizer eruptions --- object getting ripped apart by very strong gravity (like how the rings of Saturn we're formed) --- comet passing through planetary rings --- merging of two huge celestial bodies --- rogue celestial body entering solar system (like an ice planet melting when passing too close to the sun) --- merging stars --- supernovae --- neutron star polar beam scorching a planet --- and I'm sure there are many more ideas Example: Oh and also flying over lava fields and giant waterfalls.
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So, I've got a bit of a problem. 1: I haven't coded since like 0.90, and 2: I need to get myself a dialog box BEFORE the loading screen on launches. That is, execute a function when the "Launch" button is pressed in either the editor or the ksc screens, preventing the loading until the function returns and/or is resolved in another way. For example, the recovery warning when trying to launch with a vessel on pad does this. I merely ask for two things: Is it possible, and if, how. And of course I have the alternative of using onVesselRollout or something, but I really want to do it before the loading screen. Before attacking me for this, I have spent the last hour trying to figure it out. Sorry for the possibly stupid question, just looking for help, and thanks in advance! For context I'm using a ScenarioModule with the [KSPScenario] attribute.