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Showing results for tags 'events'.
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Hello! This one is easy to describe and hard to implement. I would love if there was a mechanism that would: 1. Give hints or announce the player of an upcoming astronomical event, so the player has time to prepare an observation mission and experiments. 2. Allow the player/s (if multiplay...
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So, I've got a bit of a problem. 1: I haven't coded since like 0.90, and 2: I need to get myself a dialog box BEFORE the loading screen on launches. That is, execute a function when the "Launch" button is pressed in either the editor or the ksc screens, preventing the loading until the function retu...