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Showing results for tags 'exhaust effects'.
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Using Module Manager to suppress some engine effects
MaxPeck posted a topic in KSP1 Mods Discussions
So I'm trying to use Module Manager to suppress smoke exhaust effects from engines in atmosphere, as well as surface jet blast. Both of those grind my system to a near halt while flying in atmosphere. Here's what I've cobbled together, but I'm not a code guru so I have no idea if the syntax is right. Can some of you guys check me here and/or offer ways to do this better? Basically I don't want big puffy clouds of smoke behind my jet/prop/rotor/fan engines in the atmosphere, and I absolutely don't want downwash kicking up dust from the surface - both of which are major performance killers for me. Here's what I've got: @PART[*]:HAS[@MODULE[ModuleEngines]] { -fx_smokeTrail_light -fx_smokeTrail_medium } @PART[*]:HAS[@MODULE[ModuleSurfaceFX]] { @maxDistance = 1 } Or how about this... @PART[*]:HAS[@MODULE[ModuleEnginesFX]] { @EFFECTS { @PREFAB_PARTICLE:HAS[#prefabName[fx_smokeTrail_light|fx_smokeTrail_medium]] { @emission,* = 0.0 0.0 } } } @PART[*]:HAS[@MODULE[ModuleEngines]] { -fx_smokeTrail_light -fx_smokeTrail_medium } @PART[*]:HAS[@MODULE[ModuleSurfaceFX]] { @maxDistance = 1 } Yes? No? Help me out, oh coding masters. Thanks!-
- exhaust effects
- configs
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