Jump to content

Search the Community

Showing results for tags 'far-capable'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 1
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 1 result

  1. Powered by 6 state-of-the-art turbojets, the V-22 is capable of 8-second takeoffs with its afterburners engaged. Turn RCS on for a easier time, but it is not required. When the craft reaches a minimal attitude of 180 meters above terrain, the cruising jets can be engaged. As they build up speed, it's a good idea to sustain the VTOL engines, just in case it needs more velocity. It does convert remarkably well though. While in conventional flight, it is capable of speeds exceeding 120 m/s. RCS may be disabled now. Armed with 10 medium range APHE rockets and a large cargo bay for bombs. Cannot take off conventionally without some VTOL assistance, but can land conventionally and vertically. Docking port on top is for landing purposes only. Action group 1: Toggle VTOL afterburners AG 2: Toggle VTOL jets AG 3: Toggle conventional flight jets AG 4: Open bay doors Instructions: Activate VTOL jets and afterburner. Wait until alt above terrain < 180M or so. Activate conventional jets, turn afterburners off, and activate RCS if you haven't yet. When turbofans hit 100 thrust, deactivate VTOL jets and pitch up immediately. You should be able to fly it normally now Landing: Set control to the Clamp-o-tron Jr. above the cargo bay. Turn off conventional jets, and point retrograde or semi-retrograde. Burn until angular velocity is > 2 m/s. Point engines down, lower gear. Throttle to 1/2 power, only throttle up if your speed is above 20 m/s and you're less than 40 meters above terrain. Alternatively, you can perform a conventional landing with the wheels. It can do that, of course. Download Link: https://www.dropbox.com/s/afiaqw3am6wc7lg/MK2%20transition%20VTOL%20Armed%20prototype.craft?dl=0
×
×
  • Create New...