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Found 2 results

  1. So I've been working on a pretty basic f-22 lookalike, but I used a large fuel tank in the center of the fuselage at first, now I want to simply switch it out for the cargo bay of the exact same dimensions (mk2 liquid fuel fuselage -> mk2 cargo bay crg-08). Is there any way to do that using the save files? any help would be appreciated, if you need craft files I can post them later. thanks in advance
  2. Ok, I'm not sure if this belongs here, since it doesn't exactly fall in with normal game play, nor do I know whether many people will know how to answer this, but I figured I'd give it a shot. So it started out that I wanted to use a fairing to give a Concorde replica a nice, smooth, white fuselage. The orange lines were slightly annoying, so I figured that perhaps I could edit the fairing to have notches in which the orange bits of the texture would be hidden. So I changed it from which looked like this to It came out looking like this Now, having some limited coding experience and knowing math and whatnot, I figured this was a result of me making the notch be a sharp, flat thing, and that was resulting in some kind of divide by zero, NaN, or something else weird in whatever calculations it uses. So I decided to try testing using another fairing to create a near-flat end to a fairing. So I took a changed this cylinder + cone shaped fairing with this panel coding which looked like this to which looked like this I had been expecting something that looked almost like a cylinder, but nope. I've been able to make regular-looking cylinder + cone shapes of different lengths and even made a reasonable nose for an X-15 I'm working on, but this has left me puzzled. Does anyone understand the fairing properties more than I do? As I said, I'm not sure whether this belongs here (if it should be somewhere else, someone please point me in the right direction ), nor if there are many/anybody here who knows what exactly is going on. This is mostly just a question of curiosity.
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