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Found 12 results

  1. Hey Kerbanaouts, I had a save file called 'UK Space Agency' on my PS4, and it corrupted. However, before that sad event, I did use the IN GAME (NOT PS4) 'Export to cloud'. How would I get the said data back? I have a PSN and at the time of exporting, no PS plus.* If anyone can help me bring back Bob (the rest were KSP'd out of existence), I would greatly Appreciate it. *Edit: Hello Jebinators! I have just bought Ps Plus. It doesn't show up on the console cloud, so I am not sure if I can recover it. Maybe Im wrong, though? Happy ICBM- ahem rocket building Specs: PS4 Slim (European) PSN: Gamerup_Maddnes (+PSPlus) Thanks, FortCraft Kerman.
  2. This definitely happens when reverting to the VAB, possibly when reverting to launch, and also could have to do with loading quicksaves. At least, in my save as of a few days ago. It was working for me and it still works for other people, but now this happens. When this bug is in effect, the game returns a blank white square in place of your chosen flag and existing quicksaves and workspaces do not appear to be read by the game. If you quit the game and reload a quicksave that was made when this bug was in effect, it'll come back just as before. Workspace loading doesn't work so if you were making a ship when you realised this bug was in effect, you can only load it using quicksaves and will not be able to bring it back into a healthy save. You can view quicksaves that were made with this bug in effect, but when you load it, you can't come back without a relaunch, hence your creations being stuck and unrecoverable (as far as I know). https://pastebin.com/Yee2YaWa https://pastebin.com/WhdKdxMs
  3. My game glitched while timewarping and two of my on-mission Kerbals somehow got marked as MIA. I'm trying to bring them back via save file editing (marking them as "Assigned" rather than "Missing" in the roster, and correcting the mission's crew count to 3) but it doesn't seem to be working. Is there anything else I can do? The mission is kinda screwed without them.
  4. Ok so i've been trying to figure out where the code part for the blueprints are at in the save file. I have edited a save file before from the game Trimps, but i used a save editor which is meant for the game Trimps. If anyone can help I would really appreciate it also here is the save file. https://docs.google.com/document/d/1LLgz3BWfXzfWC3WywH0MInOa56UoasEWEQLvo2Ixv8s/edit?usp=sharing
  5. Have a sandbox save from IDK which version offhand. Been playing through the new latest and greatest with no issues and a few smaller mods. I'd like to give the new launch site(s) a try. Any ideas on how to modify save file to be able to gain access to them? Made new Sandbox test save and it has them. Comparing the 2 sandbox files has the only difference being gameplay items (ships / records / crew) and a different seed. Can post my save file if anyone wants to take a look.
  6. So Ive been an avid player for months on this game - been playing almost a year, and i love the game so much. Now I wanna say this will be it and I'm done if this is unfixable but alas no, this isnt the first time this has happened and unfortunately I still come crawling back to the game. So this might be the third time now where this has happened, I've made loads of awesome rockets on sandbox but suddenly *poof* its all gone. Why do my save files keep dissappearing and can I recover one?? Yours truly, A broken Kerbonaut. EDIT: As an update, the recently released Enhanced Edition should hopefully mean that this something I never have to worry about again....
  7. So I've been working on a pretty basic f-22 lookalike, but I used a large fuel tank in the center of the fuselage at first, now I want to simply switch it out for the cargo bay of the exact same dimensions (mk2 liquid fuel fuselage -> mk2 cargo bay crg-08). Is there any way to do that using the save files? any help would be appreciated, if you need craft files I can post them later. thanks in advance
  8. I don't know how other people's sandbox games look, but I keep designing prototype craft, and when they succesfully reach their destination, loose interest and switch back to space centre to build something else. As a result, everyone ends up abandoned on a prototype craft somewhere because it's crash landed, doesn't have enough fuel, or i simply cannot or will not plot a return journey. When I run out of Kerbals , I start a new save. Would it be a fun thing to share our defunct saves so people can have a go at rescuing the abandoned Kerbals? You'd be picking up someone else's save file trying to figure out how the heck their craft works, if it can be saved and what (if any) rescue hardware needs to be flown up. As a fairly open ended thing, I guess the only thing you're expected to do is share the story of your rescue attempts
  9. Hello, forums! I'm running several mods, but up until recently, I could go into Mission Control and look at my mission archives to see completed, failed, etc. missions. They are now all missing. The most recent mods I added were the full Interstellar Fuel Switch and the Surface Experiment Pack, but I've also updated a couple others, as well. I can still see the missions to accept, and the missions I currently have, but once I complete something, it just disappears from the list rather than becoming a completed contract. I've checked my recycle bin, and there's nothing other than the old version mod files from updating. Current mod list: [x]Science Toolbar Community Tech Tree Orbital Science IFS KIS/KAS EngineerRedux Mk2 Plane Expansion OSE Workshop (haven't used it yet) A few USI part mods MKS, but haven't started Kolonization and have only used MKS as much as saving Kolony Kerbals VesselViewer Raster Prop Monitor Universal Storage Final Frontier Planetary Base Systems Kerbal Alarm Clock SCANSat and Pathfinder Where in my game folder can I find the relevant files, or does anyone know something that could help? I've checked the various mod threads and through this one, but it seems to be a new problem. ETA: On more playing, completed contracts are going into the list again. All the old ones were purged, but it seems to be working again. Still curious what may have happened, but it's not much of a problem anymore.
  10. Oh boy, this has been driving me mad for the past three hours. I play KSP on version 1.1.2 with (quite) a few mods. (These mods being Aviator Arsenal, BDArmory, BD Vessel Switcher, Camera Tools, Dark Multiplayer, Destruction Effects, Firespitter, KAS, KAX, Hyperedit, Kerbinside, KIS, MechJeb, North Kerbin, Tweakscale, Texture Replacer, and Vessel Mover) How this Kraken attack goes: Load up the game, everything is normal, but music is off even though music is set to on. Press "Start Game" and "Load Save" and it shows a blank screen. I press cancel and open up "Load Save" again, thinking it was a one-time bug, the "Load Save" button stops working. To test something I make a new save and re-open KSP. Surprise surprise, the save is gone. I did some investigating and opened up my saves folder to be caught off guard by seeing all my saves still existing, but unplayable. Anyone know what is going on here? I'm assuming I just need to reinstall, but I don't know what caused it and if it will happen again due to my mods.
  11. Hi everyone! I'm trying to work out how to adjust alignment/rotation of two modules currently docked together in space. I presume this must be possible to do within the save files. As you can see, the handle things are ever so slightly off, I don't think I could have got them more precisely aligned, given the circumstances (detachable rcs on orange tank - I've no idea why I chose to dock the orange tank to the command module rather than the other way round - also the orange tank is empty). So, does anyone know what I'm looking for in the save files to adjust? Will it be a simple case of finding the docking port attached to the orange tank and rotating that or will I need to rotate the port, the tank and everything else with it? It needs to be aligned perfectly, for reasons.. Thanks everyone! P.S just in case the insert media link didn't work... http://imgur.com/kuQLH5j
  12. Yes i know there are other threads on this, however they all seem to be dead. For the record, i had this issue back in 0.90, but it was mod-related, while this is a relatively clean install. The only mod i used was FMRS, but the plugin was deactivated for the entire session where the issue occurred, so i doubt it was the cause. The save was made only a few days ago, and nothing i can think of has changed that might have caused this. Basically what it says on the tin. I started 4(3 sets of 2, and 1 set of four) tourist contracts for visits to LKO, and launched several two-kerbal ships, however after landing them all, and heading to the tracking station to recover, i noticed that the contracts had disappeared. The contracts where definitely there when i started. I loaded the quick-save i made before de-orbiting any of the capsules, but the problem was still present. I looked at the save file using a text editor, and all of the contracts are still present, but do not appear in-game. This gives me some hope that i can salvage this situation. Any help would be greatly appreciated, as i sunk a lot of funds into these missions hoping for a big payout My persistent file, with ships still in orbit, and contracts that exist but do not appear: https://www.dropbox.com/s/jalgsyfdhimsf12/persistent.sfs?dl=0 Log file: https://www.dropbox.com/s/fnnv5tkfjb1uvdl/KSP.log?dl=0
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