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IVA Stock Footage - Free Use By Arco123 You ever have trouble with IVA footage? You want to make a movie but don't have the know how and you're stuck on getting some IVA footage? Clipping ruins the fun and it takes too much effort and time to make a single shot? Well I've got the answer for you. This project will do all the stock cockpits with 1-10 Free IVA shots. If you want other cockpits done or different camera angles just ask me. I'll also do non-stock cockpits if you need so. The IVA Stock Footage will be in Google Drive where you can preview and download shots at your leisure. If you do want to support me just put a like on this topic or ask for a specific shot. The only flexible rule (I won't sue you or anything. Just to support my work.) There's only one flexible rule: (I won't sue you or anything. Just to support my work.) 1. The only rule is that you can put a link to this topic, the shot you used. and the link to it with my name and the name of it. Nothing more. I would love to see more KSP movies going around. This is here to help you! (All rules subject to change. I hope you use this in your project to save time. Not like I'm going to sue you Plans and what's currently done: (Not much done. Just setting up what I have to do.) When done there will be a link to it in Google Drive. MK 1 Command Pod: 0% Done View of Controls Space: 0% Done View of Male Face Space: 0% Done View of Female Face Space: 0% Done View Through Window Empty Space: 0% Done View Through Window Space Spinning: 0% Done View Through Window Space With Kerbin: 0% Done View of Kerbol in Space: 0% Done Over the Shoulder Space: 0% Done Link to Main Folder: [Not Yet] This is a free project so please don't rush me. I'll try to get your demands correct and do my best. If you have any problems/suggestions/or questions ask in the topic. Please add everything you can to this and I would love to hear your Ideas. [END]
- 5 replies
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- stock footage
- iva
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Hi all, has any of you heard about or played OpenTTD? It's an open source version of Transport Tycoon Deluxe and is free. So has anyone played it?
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As the title says : POST YOUR FAVOURITE SPACE RELATED IMAGES! Here are some that i like: (idk why it uploaded it with lower depth)
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So I started building a Planet Pack earlier in the Year (in Signature). However it has ground to a halt for 2 reasons, firstly RL got in the way. Second, and more to the point, I do not know how to make the Textures at all. So my question is what programs would I need (need to be free ones) What tutorials would be recommended for me to view/read to get started? (on or off the Forum)
- 3 replies
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- planet textures
- beginners
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The title should be a clue. They are giving away 5 million copies of Payday on Steam. Giving it away for free without it costing you any money while being a gift! Imagine that! Get yours while it is hot.
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"Use a picture. It's worth a thousand words." - Tess Flanders, 1911 I searched for codes of a free color picker in this forum and found nothing. So I wrote a new one. I spent way too much time and effort of rewriting a Unity color picker for KSP not to share this little gem to you. Enjoy! The license of the original picker is not specified so I think it is released to the public domain. using UnityEngine; // credit to Brian Jones (https://github.com/boj) // obtained from https://gist.github.com/boj/1181465 (warning: the original author's codes were written hurriedly, resulting in obvious bugs) // license - not found; I think it is released to public domain namespace CommNetConstellation { [KSPAddon(KSPAddon.Startup.TrackingStation, false)] public class ColorPicker : MonoBehaviour { public bool showPicker = true; private Texture2D displayPicker; public int displayTextureWidth = 360; public int displayTextureHeight = 360; public int positionLeft; public int positionTop; public Color chosenColor; private Texture2D chosenColorTexture; private float hueSlider = 0f; private float prevHueSlider = 0f; private Texture2D hueTexture; protected void Awake() { positionLeft = (Screen.width / 2) - (displayTextureWidth / 2); positionTop = (Screen.height / 2) - (displayTextureHeight / 2); renderColorPicker(); hueTexture = new Texture2D(10, displayTextureHeight, TextureFormat.ARGB32, false); for (int x = 0; x < hueTexture.width; x++) { for (int y = 0; y < hueTexture.height; y++) { float h = (y / (hueTexture.height*1.0f)) * 1f; hueTexture.SetPixel(x, y, new ColorHSV(h, 1f, 1f).ToColor()); } } hueTexture.Apply(); // small color picker box texture chosenColorTexture = new Texture2D(1, 1); chosenColorTexture.SetPixel(0, 0, chosenColor); } private void renderColorPicker() { Texture2D colorPicker = new Texture2D(displayTextureWidth, displayTextureHeight, TextureFormat.ARGB32, false); for (int x = 0; x < displayTextureWidth; x++) { for (int y = 0; y < displayTextureHeight; y++) { float h = hueSlider; float v = (y / (displayTextureHeight * 1.0f)) * 1f; float s = (x / (displayTextureWidth * 1.0f)) * 1f; colorPicker.SetPixel(x, y, new ColorHSV(h, s, v).ToColor()); } } colorPicker.Apply(); displayPicker = colorPicker; } protected void OnGUI() { if (!showPicker) return; GUI.Box(new Rect(positionLeft - 3, positionTop - 3, displayTextureWidth + 60, displayTextureHeight + 60), ""); if (hueSlider != prevHueSlider) // new Hue value { prevHueSlider = hueSlider; renderColorPicker(); } if (GUI.RepeatButton(new Rect(positionLeft, positionTop, displayTextureWidth, displayTextureHeight), displayPicker)) { int a = (int)Input.mousePosition.x; int b = Screen.height - (int)Input.mousePosition.y; chosenColor = displayPicker.GetPixel(a - positionLeft, -(b - positionTop)); } hueSlider = GUI.VerticalSlider(new Rect(positionLeft + displayTextureWidth + 3, positionTop, 10, displayTextureHeight), hueSlider, 1, 0); GUI.Box(new Rect(positionLeft + displayTextureWidth + 20, positionTop, 20, displayTextureHeight), hueTexture); if (GUI.Button(new Rect(positionLeft + displayTextureWidth - 60, positionTop + displayTextureHeight + 10, 60, 25), "Apply")) { chosenColor = chosenColorTexture.GetPixel(0, 0); showPicker = false; } // box for chosen color GUIStyle style = new GUIStyle(); chosenColorTexture.SetPixel(0, 0, chosenColor); chosenColorTexture.Apply(); style.normal.background = chosenColorTexture; GUI.Box(new Rect(positionLeft + displayTextureWidth + 10, positionTop + displayTextureHeight + 10, 30, 30), new GUIContent(""), style); } } }
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How do you turn a jpg file into something that can be posted on the Forums? Is it external (preferably free?)
- 7 replies
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- may-be-a-repost
- free
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Hi! I just released my first bigger programming project. I coded it in C++ using the SFML graphics libraries. Video link: If you get any missing dll's you probably need the visual studio redistributable, link: https://www.microsoft.com/en-us/download/details.aspx?id=48145 If you have any questions, let me know!