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Hi I have problem with moving kerbals on the ground via gamepad stick. This is my config: joy0,0 = left stick x axis, joy0,1 = left stick y axis, joy0,3 = right stick x axis, joy0,4 = right stick y axis kerbal dsnt move or react but i have no clue what is wrong with this setting. Other buttons work, same as gamepad sticks in mods like "flight" or "vehicle". Is it possible to config gamepad d-pad? I have 2 different gamepads and with both d-pad is not recognized. I'm using logitech f710. Can someone help me with this?
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I have a gamepad (Logitech F710 which is xbox-like). In settings, I cannot change the axis. The dialog window shows that it detects which axis I want to set, I click OK. When I try to change the same setting, it keeps saying its still unset. I CAN assign gamepad buttons to actions, but not axes. Need assistance. Oh and I have ~85 addons installed.
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Hi, I´ve got KSP on XBOX One (for the kids) and PC (for the big kid ) and now I wonder if there´s any chance to get the XBO controller setting into PC for a XBOX 360 controller to run it. I found out that I like playing KSP on the sofa and the XBO version (I guess it´s still on 1.1.3 or so) works pretty nice even with the gamepad. but the vanilla isn´t fair enough for me. So the idea is using my notebook with the TV, connecting a 360 gamepad to it and find a way to make it work the same way as it works on the XBOX. The user interface is 1:1 the same as it´s for the PC version but unfortunately I can´t configure the gamepad properly. I can´t bind some functions to the buttons and I can´t configure intervals like: Tap X = X ; Hold X = Y. Is there any chance to get such a working XBO (similar) file and make it work? Thnx!
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Ok, so the words "Steam Controller" might have have killed interest in answering. Let me try one more time but ask a bigger question: Primary question: Does KSP allow for analog gamepad inputs? That is, does gamepad support allow partial control inputs or can joysticks only input full deflections as with a keyboard? I would like to fly an airplane without having to flick control surfaces to full deflection. Corollary: The official steam controller profile maps keyboard inputs to the controller's joystick. If possible, I would like to change this to analog inputs. Is that possible?
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Figured, i could try my gamepad to play KSP. Problem: The mapping from thumb stick position to control input is not right. I try to give an example as sort of table in the following: Stick position Resulting input up pitch up center pitch down little bit down pitch up down pitch up Hence neutral control input is achieved when stick is in the middle between full up and center. Same problem for all the other axes. I guess KSP is mistakenly thinking that the thumb stick is some sort of throttle slider. The controller works fine in GzDoom with all 8 axes! And it is properly calibrated. The controller actually registers as Thrustmaster Dual Analog 3.2. Moreover i have drivers for CH products installed - for flightstick, throttle and rudder. However, neither of them was connected, nor what CH control center running.