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Found 2 results

  1. Stock Scatter Collider Enabler Patch The recent celestial body revamps implemented by SQUAD into KSP are of a high enough quality that many players are no longer using 3rd party mods that revamp the surface terrain. Due to this change in 3rd party mod uptake, it has become apparent that there was no solution to enable the stock ground scatter collider meshes through the use of Kopernicus available to the community. This mod aims to provide this solution by providing a small patch to enable these ground scatter collider meshes for the stock ground scatter instances on the stock bodies for Kerbal Space Program. Download Click here to navigate to the GitHub release page: https://github.com/Poodmund/Stock-Scatter-Collider-Enabler-Patch/releases or install through CKAN! How to Install Extract the GameData folder found in the downloadable .zip directly into your Kerbal Space Program install directory. If located correctly, the SSCEP directory should be found at: \Kerbal Space Program\GameData\SSCEP Dependencies The following KSP mod must be installed prior to using the Stock Scatter Collider Enabler Patch mod (ensure that you install the correct version of the dependency for your version of KSP): Kopernicus (depending on KSP version) - https://github.com/Kopernicus/Kopernicus/releases Module Manager - https://forum.kerbalspaceprogram.com/index.php?/topic/50533-* Conflicts Do not use this mod if you are using a different mod that has its own implementations of ground scatter such as Stock Visual Terrain or Spectra. To reiterate, this mod only enables colliders for the stock scatter implementations. Disclaimer This patch may enable the ground scatter collider meshes on bodies for versions of KSP prior to 1.8.0, however, the further back you go the more likely that the ground scatter has been changed since, config wise, by SQUAD in the multitude of updates. I have limited its usage back to 1.3.1 so feel free to use but your milage may vary. I suggest that if you use anything like KSP 1.7.3 and prior that you just use a mod like Stock Visual Terrain instead. Also, this purpose of this mod means you will now collide with terrain scatter... I take no responsibility for your missions being ruined due to the usage of this mod. Changelog v1.0.1 Version bump up to KSP 1.11.99 compatibility v1.0.0 Initial release License The mod is licensed under the GNU General Public License Version 3, 29 June 2007 Thanks Big thanks to @Thomas P. who talked this whole issue through with me over a few hours... I think this is probably the best way to implement this, right? He did the leg work, I'm just the messenger.
  2. Recently, when Jebediah landed at Kerbin after a flyby of Minmus in my career save, I noticed that the cacti ground scatter look a bit absolutely terrible. They completely lack detail of any sort, and have no variety other than in size, not to mention the size variety isn't varied enough to see many realistically-proportioned cacti. More realistically-sized cacti combined with the monstrous ones, more detail on the cacti, and more cacti models (one or two more) would add tons of flavor to the barren desert. See a Kerbin cactus for yourself.
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