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Showing results for tags 'htc vive'.
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Hi guys, I wondered if there's already someone working on a mod for compatibility with the HTC Vive. If not, i'm thinking about building one. Are there any Unity developers interested in cooperating with me? I would like to try making it posible to have a VR IVA and interaction with the controls in the vehicle. Imagine flying a rocket from within the module in VR! What do you guys think about this idea? Any suggestions are welcome ^^
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Hello, 2016 will be the year in which Virtual Reality (VR) will be available for the masses, will go public. Every gamer out there (and a lot of other people who can make use of VR in their work domain, like medical personal) will seek to get one. Steam's VR system, the HTC Vive will, in my opinion, be one of the top gadgets, versatile and with the constant updates and improvements to which Steam has accustomed it's users (wether it's software or hardware). HTC Vive is set to launch April 2016, according to latest news. My request to the KSP Team would be a good compatibility with this device and others like it (Oculus Rift, Playstation's VR set and others presented at CES 2016), optimizations for VR. Imagine the experience, the fantastic landscapes and views! It's going to be mind-blowing! And we can finally see how far we are from the ground when landing I remember seeing some mod that can partly make KSP compatible with a VR Headset. Then there was a Fanwork Friday feature (http://forum.kerbalspaceprogram.com/index.php?/topic/113444-fanwork-friday-joepatrick1%C3%A3%C2%A2%C3%A2%E2%80%9A%C2%AC%C3%A2%C2%B2s-ksp-on-hololens-concept/#comment-2013011) of this Hololens compatibility concept: https://www.youtube.com/watch?v=4QmTWvjUuT8&feature=youtu.be The HTC Vive will also have an integrated camera, so that it can integrate CGI over the real environment, much like the Hololens. The concept above might become very soon reality. The KSP Team has already made great use of another Steam hardware: the Steam Controller and I'm thankful for it; flying planes is more easier now. In conclusion, expanding compatibility to VR headsets like the HTC Vive, in the near future, will greatly expand the KSP experience and I'm sure a lot of people will appreciate this new view on KSP. And I'm also sure that the KSP Team can get their hands on a developer version of the HTC Vive to make it happen. Please make it a reality! LE: There will soon be native support in Unity for SteamVR: http://www.pcgamer.com/watch-gabe-newells-oprah-moment-as-he-gives-out-free-vr-headsets/
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