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Showing results for tags 'kerbal attachment system'.
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Since a few weeks (possibly since Module Manager 4.0.3 was released) I am having problems with some mods. I managed to solve most of them but two persist until now and I am running out of ideas what to do. 1.: The "Link" function of Kerbal Attachment System is no longer availble. It's not just that it is not functioning anymore; the button just disappeared. 2.: The Magnetometer from the DMagic mod does not scan Ore anymore. Similarly to KAS, the necessary buttons aren't there anymore. As I said, I tried various things e.g. checking the Debug Window or running CKAN over it, reinstalling them and uninstalling other mods in case there are interferences. None of this made any difference so I am now turning to the Forum for help.
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So I was thinking about something just now that I think would make KAS even more useful than it already is. When constructing any kind of orbital space station, it can dramatically increase your part count to add RCS & Monoprop to every piece that you send up to attach. What if you could make it where a kerbal on EVA could go out and grab ahold of a piece (by hand, not with a winch) and drag it to a location with his EVA thrusters, and then attach it to the appropriate node? This would enable you to add structural additions to a station without the need for additional monoprop & RCS thrusters. Plus it would also enable you to take parts off of one vehicle and construct another, all while in orbit. I'm guessing it is probably impossibly hard to code, but it would be super useful for gameplay.
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