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  1. EDIT: Just tried this in 1.2 Pre release and the kerbal whent trough all kind of contorsion to stay by the chair. When forced He exploded in a puff of greasy smoke. If someone can confirm that is so it would be great or sad depending on where you stand on this.. In the meanwhile this is for version 1.1.3 or earlier. My Original text follows: Hey all. I was playing, having a bit of fun, then decided this could be done better by my betters. This is not the suggested way of doing it. Do as you please. As any Kerbal would. EXPLANATION: When a Kerbal leaves the command chair he is re-spawned ahead of it. If there is an obstacle he is re-spawned above the obstacle. The game seems to use "Local Vertical" not "Chair" or "Vehicle Vertical". So I think if the chair is upside down you won't be teleported in the Centre-of-Kerbin"....I think so anyway. This is my experiment: Your challenge. If you choose to accept it. Is to teleport a Kerbal as high as you think you can get away with. The score is the height achieved minus the height of the Kerbal by the chair (Not in the chair as that is the C of G of the whole contraption). My score: 126m-69m=57m So there. Do better than me as you should. NOTE: My tower moves on it's own. I had to make the landing pad larger when I increased the height. Which made the tower lean more...Oh and be careful when jumping for joy up there as the platform could move right away from that little guy or Gal. PLEASE: Don't cheat. It's just good fun. ME
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