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Showing results for tags 'kerbaledu'.
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Hi everyone! My name is Rachel and I'm a PhD student in geology. I'm taking a class entitled Games for Learning and Simulation. We need to review an education game for class, and I chose KerbalEDU. Happy to be here, meet some new folks, and maybe get some input from long-time Kerbal players who has been using this in a classroom setting. Have a great day!
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Since KerbalEdu is mostly dead, why not bring in some features from it? More people play the actual game than KerbalEdu, and from what i've learned, people learned a lot more with stock KSP than Edu. For those of you who don't know, KerbalEdu has a bunch of features optimized for education, which include: 1. Some built-in Kerbal Engineer. 2. Parts that show the effects of lift, mass, drag, etc. using arrows and circles. 3. Some other things I guess. While not absolutely necessary, they are some nice features to have in stock. Take Hyperedit, for example. KSP basically took some of it's futures and put it in stock. I don't see why they wouldn't do the same with flight engineer.