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Showing results for tags 'landinggear'.
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KSP Version = 0.1.1.0 Operating System = Windows 11 CPU and GPU models, any other system information which could be relevant = intel 13700K, RTX 4090 Description of the bug. Expected Behavior: When extending the Wheels, it shouldn't create any forces. Observed Behavior: When finishing the extending/deploying animation, the wheels seem to snap from a compressed state to a uncompressed state. This also seems to cause the part attached to the wheels to lose a lot of its velocity instantly, creating a strong pulse of force inside the rocket, potentially ripping parts of (e.g. wheels on the Wings). Steps to Replicate: Take the premade K1 rocket, put two LY99 roughly in the middle of it. and launch. Once in the air, retracting and extending the wheels to trigger the end of the extension animation. This causes the Part attached to the wheels to be instantly slowed down, visibly stretching the rocket parts apart. The snappping from compressed to uncompressed can be demonstrated, by building anything standing on the LY99. When the animation ends and the craft sits on the wheels, it is catapulted upwards, by the "uncompression". Notes: The same effect is reproducible with all sizes of retractable wheels, though the smaller they get, the smaller the forces seem to be. Also as a note, the Gforce at the top right jumps towards 0, remains there for a short while and then jumps back, at the end of the extension animation.
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Does anyone know how to mod that the landing stop exploding? I tried this @PART[*]:HAS[@MODULE[ModuleWheelDamage]]:FOR[Squad] { @MODULE[ModuleWheelDamage] { @stressTolerance *= 4 @impactTolerance *= 4 //@explodeMultiplier = 0 } } That was not enough Are there more settings to worth setting.... Or is the bug in the code, and not something we can workaround? Just make the gear indestructable would be better right now....