As title says, i'm designing a part and have managed to do all steps in process except that i don't know how to assign or set layer IDs to multiple animation takes from imported FBX.
Model is in FBX 2013 format and Unity is 4.2.2. In previous version, i have already succeeded to design and export UV mapped, textured and animated FBX model into KSP with basic part config that used FSanimateGeneric from FireSpitter.
I'm trying to create a model that will have independent animations that will use LayeredAnimations plugin by @Starwaster .