Search the Community
Showing results for tags 'loadmeta'.
-
I noticed this in the 1.2.2 changelog: +++LoadGameDialog When a game is saved it now creates an associated metadata file - called .loadmeta alongside the .sfs. This file contains a hash of the sfs save. When the loadgame dialog opens it will compare the hash in the .loadmeta file with the hash of the savegame, and if so it will use the data in the .loadmeta file for the load dialog details instead of parsing the whole save file. Ew. Gross. Really? You take my nice clean Saves directory and clutter it up with a bunch of garbage? Can I suggest the developers eliminate this disgusting, amateur hack and put the cached information in the sfs files themselves, near the beginning of the file? The dialog could just read up to the end of the cached data. That would provide the same speedup, without littering the user's folder with files that are meaningless to them. It should be trivial to do this in a way that maintains compatibility with old/new saves. That's my friendly and opinionated two cents.