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Showing results for tags 'malfunction'.
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I would like to build lightweight mining ships. The problem is that I can't ever seem to get the miniature refinery to work. The normal one seems to operate just fine. I only need to use 4 small rotating radiators and the refinery will always operate at optimal temperature. If I use the same radiators for the small one, it always overheats and eventually shuts down. Even 4 medium rot-radiatiors don't seem to help it maintain optimal temperature and it overheats and shuts down. How the hell do people use the mini refineries without any trouble?? I like building heavy but I sometimes want to build light too... and I can't do this for a miner ship. **Edit** I wasn't talking about the baby drills. I was talking about the small ore processor. I know how the baby drills work. They only work with a certain threshold of ore underneath. I already knew this. I mean the processor overheats...
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- overheat
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I'm new to Kerbal Space Program (I've been playing for about a month) and I am already addicted to it. I've been to the Mun, Minmus, and Gilly which were all really fun, but I was kinda thinking it would be fun if there was a mod that simulated things going wrong, like an electrical malfunction or a RCS nozzle refusing to fire. If there is a mod like this what is it? If not, then I think this would be a cool idea for modders (I have no idea how to mod lol). Thanks
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Hello everyone I've become quite addicted to this game recently, and although I've never had this much fun with a computer game, sometimes it makes me want to rip my hair out. I have been testing an Eve lander and ascent craft on Kerbin, and finally got to the point in development where I could test its landing ability. Lands like a dream, however, when I was about to jettison all the unnecessary parts for re-ascension (everything is attached to radial decouplers), all that happened was that every single stage that was left on the craft got jumbled together in one stage, and not a single stage goes off. If a try to fire off this last mega stage (which would inevitably end in catastrophe) nothing happens. If I try to redo the stages (a ridiculously painful task with 200 decouplers), everything goes back to its pointless mega stage, not doing anything at all. (Manual decoupling does not work either). As a side note, the resources tab tells me I have 55 as maximum electric charge, as opposed to over 3000 before take off. The batteries are still attached mind you and the decouplers on the batteries have not fired). The only mods I have installed is KER and Mechjeb. Any help would be greatly appreciated! Thanks! EDIT: I think I've found the fault. Seems the landing was a tad too fast and snapped off the final stage with the command pod without actually causing any visible damage. Hupps, apologies.
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