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Found 3 results

  1. It is currently really hard to have rover working in KSP2. One of the issue is when trying to attach it to a rocket: Rover is ok before trying to attach: Rover gets scrambled after having tried to attach: (only solution is to undo the action)
  2. HI everyone Is it possible to make a system where a vessel is treated as 1 part but the sub functions of it component parts remain in the vessel because KSP accounts for every single part although that is for Physics purposes i mean like reentry space station breaking but that also causes kraken so maybe you can enable this mod while in flight or sth or just straight up cheat because the kraken is nothing but the parts physics messing up and and making everything one part essentially negates kraken and if you worry about aerodynamics the aerodynamics is by shape of craft and its not bang on accurate so eh its just reentry and smashing on the ground so basically what my idea is to make a catalog for the OG parts in a Cache file or something which can be Accessed easily and The atmo physics that breaks the parts off can be applied through stress regions i guess but it is a way to do stuff so like the parts are like ghosts they are there but not accounted for and are broken through stress regions how does this sound for a plugin
  3. Basically I keep each stage of my rockets as separate vessels so that I can use switch and swap them around, and they tend to be pretty complex. So I have a rocket to get into orbit and a payload each with their own staging, all set up. Merge the rocket onto the payload and BAM. Not only are the rockets stages messed up, but it's changed all the stages for my payload too (usually into one giant jumbled mess with no rhyme or reason at all). if you can't figure out the stages, don't mess with them lol EDIT: The best solution? EDIT2: (why does tab submit on this forum) Make a type of ship design that doesn't contain parts but other ship designs and the stages are the designs in order. I don't actually expect though.
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