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Showing results for tags 'miningasteroid'.
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So I've got quite a few mods that add resources of their own, w/ some being only on asteroids (Graviolium, for example), and I was wondering... how do you guys deal with the massive number of the different resource types? My solution was a mining vessel w/ 16 docking ports and an EL setup that would allow me to autonomously build vessels (Orbital construction docks placed on the mining vessel itself), and use that to build some vessels with resource storage if needed. Then, I was planning on transporting those resources to orbital resource depots placed probably between the Mun and Minmus, with each depot being separated by ~1000 km of height. I was also thinking to store Ore, LFO, monoprop, and other fuels at one depot, metals at another, and other resources (Water, dirt, etc.) at another depot, but I think there might be a better way to do this? Any thoughts?
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After ten in game years, I finally hauled a class E asteroid into Kerbin. I had to refuel using other crafts form nearby planets. I had to use my Dres base, my Duna base, and my Minmus base. I don't know if you can mine asteroids? I noticed that it said (ore: -----%). So how would I mine it? I mean I cant land on it. So how do I deploy a drill? I have a dozen probes around a the asteroid already.
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Ive run into a curious issue with my asteroid mining endevours. I latched onto a class c with 161 tons of resources. Deployed my drillomatic jr ensured my full sized isru was turned off then watched as i only filled my empty ore tank to 634 units. Where did all those resources go? How do I not waste so much? I only mined 6 tons of ore from a 161 ton resource asteroid. Whats up with that?