Jump to content

Search the Community

Showing results for tags 'mks core'.

The search index is currently processing. Current results may not be complete.
  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 1
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 1 result

  1. Hi. I am trying to create a simplified mechanic for nuclear reactors and engines. The objective is a straightforward, configurable, unified-balance mod with minimal RAM consumption. Mechanisms: Reactor are based on RTGs, with an optimal temperature based on size. Reactors and engines use Thermal or Electric MegaWatts. Reactor and generator efficiency depends on temperature. Integrated into the stock thermal control system (radiators). Features: Unified balance, configurable for different solar system sizes. Allows multiple great mods to work together Simple to understand and even simpler to use - focus on providing options instead of hindering gameplay. Requires: Module Manager Tweakscale Downloads Core mod: SpaceDock v1.0 Integration packages (install alongside core mod): Near Future Tech SpaceDock v0.1 Near Future Tech Power Balanced SpaceDock v0.1 USI Core KSP Interstellar - Extended After testing out KSPI-E, I found it very well developed, but hard to re-configure and with very reduced compatibility with other mods. Near Future mods are the result of some amazing work by Nertea, but they too have a complex thermal management system and the 'power level' of the parts isn't scaled with other mods. I also wanted to use the MKS Core set of reactors from RoverDude without their complex resource mechnisms and top-down balancing. The results of this mod would be a set of reactors and engines with bottom-up balancing and open-ended compatibility. I'll start with the above three for now, then move on to other mods. Completed: Specific waste heat outputs accomplished. Near Future integration In development: Adding second Electric Engine. Solving KerbalEngineer inability to calculate dV issue. Planned: Add multi-fuel and variable Isp settings to appropriate engines. Move balance from a per-part basis to full heat management/fuel/reactor/engine combinations. Balance part cost and tech tree node placement. Acquire testers! Create picture tutorial. Changelog: v1.0: Created SimpleNuclearNearFuture that integrated Near Future reactors and engines into SimpleNuclear. Adjusted some settings for the Thermal engines (reduced heat production). Rebalanced the Fission Fragment reactor from 10MW/ton to 50MW/ton. Disclaimers: This mod contains part models and textures from KSPI-Extended. This work is Licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
×
×
  • Create New...