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Showing results for tags 'modular spacecraft'.
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As someone who loves to design spacecraft, I feel like sharing my creations is important. Most spacecraft in this thread will be designed for use in my Extended Kerbol System Exploration thread, because the needs posed by the missions in that thread should cover most things that a space program would need (this doesn't count low-tech vessels because I don't play a normal difficulty career). I use a variety of mods, and I will list any that are required for a particular vehicle in the post on this thread that covers that vehicle. All of my spacecraft are designed with four things in mind: aesthetics, ease of use, effectiveness, and efficiency. Usually in that order of priority. Everything I construct is highly modular, and if it doesn't look good I won't let it leave the VAB. My designs aren't always the most efficient, but I try to make them nice-looking and highly functional. Most of the spacecraft modules are designed for a particular type of vehicle, but can just as easily be interchanged if necessary. Additionally, some vehicles are designed to be assembled by worker bees (my orbital utility vehicles) and so may not have integrated RCS by default (this will be noted if relevant). Below are categories of vessel, and the links will take you to a post in this thread which showcases the vehicle's capabilities, provides a brief summary of the design, and includes a download link for the vessel file. Keep in mind that there may be several parts mods installed; I will list which ones are required in the post for each vessel. Launch systems: Cinnabar Launch Vehicles Tano Launch Vehicles Jool Launch Vehicles Sarnus Launch Vehicles Gaia Launch Vehicles Complete Vessels: Mercury Crew Transports Medusa Munar Exploration Vehicles; Artemis Minmus Exploration Vehicles