Jump to content

Search the Community

Showing results for tags 'modular spacecraft'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 1
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 1 result

  1. As someone who loves to design spacecraft, I feel like sharing my creations is important. Most spacecraft in this thread will be designed for use in my Extended Kerbol System Exploration thread, because the needs posed by the missions in that thread should cover most things that a space program would need (this doesn't count low-tech vessels because I don't play a normal difficulty career). I use a variety of mods, and I will list any that are required for a particular vehicle in the post on this thread that covers that vehicle. All of my spacecraft are designed with four things in mind: aesthetics, ease of use, effectiveness, and efficiency. Usually in that order of priority. Everything I construct is highly modular, and if it doesn't look good I won't let it leave the VAB. My designs aren't always the most efficient, but I try to make them nice-looking and highly functional. Most of the spacecraft modules are designed for a particular type of vehicle, but can just as easily be interchanged if necessary. Additionally, some vehicles are designed to be assembled by worker bees (my orbital utility vehicles) and so may not have integrated RCS by default (this will be noted if relevant). Below are categories of vessel, and the links will take you to a post in this thread which showcases the vehicle's capabilities, provides a brief summary of the design, and includes a download link for the vessel file. Keep in mind that there may be several parts mods installed; I will list which ones are required in the post for each vessel. Launch systems: Cinnabar Launch Vehicles Tano Launch Vehicles Jool Launch Vehicles Sarnus Launch Vehicles Gaia Launch Vehicles Complete Vessels: Mercury Crew Transports Medusa Munar Exploration Vehicles; Artemis Minmus Exploration Vehicles
×
×
  • Create New...