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  1. For ModuleLiftingSurface, especially in the wing parts, i know the stock deflectionLiftCoeff is calculated by the area*0.284. But how is the dragAtMaxAoA and dragAtMinAoA calculated? the drag at max AoA for wings seems to never go over 1, so does this mean it's a multiplier of some sort?...
  2. I've been working on my Launch Escape System again. It's modeled after the one from the Apollo spacecraft. I have revised the nose-cone part to have animated canards. I created the part and animation in Blender and imported that to Unity. The animation simply rotates the two child objects around the...
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