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Found 3 results

  1. This is the first time I'm posting any question in this forum. The problem I'm facing has been bugging me for some time now and I can't find any discussions on it anywhere. I'm playing version 1.3.0.1804. I don't have any mods installed, I'm strictly against them. I know that in this version single use experiments like mystery goo and materials bay can be reset by a scientist on eva(no need for labs). I've done it already with my mk1 rover. Recently built a mk2 plane with a mk2 cargo bay and loaded it with all science equipment including a goo canister and material bay.I tested the design on the runway, and sanlie was able to restore both the spent experiments(he didn't even have to move. I just eva'd him and left him hanging on the cabin door. He was able to restore from there). However when I flew the plane to a different location (some grasslands near the arctic), the game no longer recognise sanlie as a scientist. The plane is landed and sanlie is standing on top of the materials bay, but still can't do it. When I right click the bay or goo canister, 'restore' is available, but clicking it gives "only scientists can restore inoperable modules". I must admit that between the testing on the runway and actual flight there was a few design changes. One of the change was to assign running of all experiments to a custom action group. Could that interfere with the restore-ability of the experiments?
  2. Hey Guys, I have a huge problem. I can´t remove science from any science objektive, with any scientist!! I cant! I try to remove it with Bob Kerman and it says "you need a scientist to remove science correctly. Bob is a scientist, why does it not work???
  3. Hey Guys, I have a huge problem. I can´t remove science from any science objektive, with any scientist!! I cant! I try to remove it with Bob Kerman and it says "you need a scientist to remove science correctly. Bob is a scientist, why does it not work???
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