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Comic + logs = c'logs. Geddit? No? Well, nevermind. Point is, I realised I'm posting a heck of a lot of semi-comic mission reports to the WDYDIKSPT thread, and I figured it might be nice to have somewhere that I can keep them all with some semblance of order. I'll just add pages onto this as I go. Career #5 - 1.8 One small jump for a kerbal, one giant leap for kerbalkind Pielab Dunamite and Evenger Freebird and Wren (first gen spaceplanes) Intermission Special; finishing my stock bucket list (Eve exploration) Career #4 - 1.4.x Passing the Garman line Boostenthruster (low orbit), Mousebat (Iota) There's something behind Iota The Iotian Anemone Anomaly, Business as Usual A Bigger Rocket, 5 Star Safety Aiming Higher, The Ceticean Institute Training Montage, Desert Beagle, Tellumite, Anemone Station, Jets are Useful! But so are Rockets The Niven Expedition Doorway to Grannus Longshots, Recalls and Rescues Beli Rumbler Spiceroquette Community tech tree patch applied to this career (massively inflates the back end of the tree, preventing runaway science progression without making the first missions horrible): Career #3 - 1.3 The Undiscovered Country We Like the Moon Progress Montage A Martian Oddity Kermen are on Mars, Rovers are on Venus Ambling Towards Failure (Jupiter), Bring Them Home (Mars), Wings and Wheels (Earth), Lil Hottie (Mercury), Tinlion (Saturn) Bring Tin Home! Cloudspear (ssto), Attempting a landing on Europa, Skylance (ssto), Pupper Fetcher (crane?) Mods used in this career: planets - SSRSS === visuals - Foreign Eagle sky | Tex Replacer | Ambient Light === parts - Near Future | SpaceY | DMagic Orbital | KNES | LET | Tweakscale | Scansat | Foundries === gameplay - Bon Voyage | CTT | HETTN | Trajectories | Transfer Window Planner Career #2 - 1.2.2 Early days Plane pain Unstable orbits Lonely on Iota Why I-ota... Oh, the Manatee! Anticipatory mining Tests, One does not simply walk into Mo'dur, Tellumo what... Interplanetary Mice, Buggy Robot, Hot Bot Christmas on Tellumo, Desertfox Gold Moons, Desert Willy Sandy Pants Terrible Spaceplane The spice must flow, Recall I'm not saying it was aliens... Hotwings express Minor Misjudgement, Planes Hotels and Automobiles Mods used this career: Planet packs - GPP | Rald === Visual enhancements: SVE | SVT | Foreign Eagle sky | Tex Replacer | Ambient Light === Parts: Near Future | SpaceY | DMagic Orbital | LET | Tweakscale | Scansat === Gameplay: CTT | HEN | Strategia | Trajectories | Transfer Window Planner Career #1 - 1.1.3 Important note: In this career I make heavy use of KR&D to improve my ships by investing excess science points in exchange for better stats on parts. It's sort of cheating, and sort of balanced, because you have to work hard and earn them. Upshot; early designs might work if replicated in stock, later craft will not fly with pure stock parts because engines won't be powerful or efficient enough to do the job. But this isn't a thread about showing off stock craft anyway On the whole, production quality improves as we move down the list. After about #11 I start using brightness/contrast/hue/saturation adjustments to improve visibility of details. Please don't hate on me for the early posts Early missions: Munpig, Duna Beagle, Vatil Explorer, Havet U, Munwolf II, Munwolf III, Ike!, Eevee (Eve), Dres Freebird, Munwolf IV, Munwolf V, Munolithobreaker Munolithobraker, Fido Rover (Rald) Hawkwind, Badgerald (Rald), Skyball Station (Rald), Gillyboat Vall-iant, Dunaworrybehappy Discovery One (Jool) Spidertug, Firebird (Rald survey) Mohoho and Kal-louse, Preghastly, Thomas the Tanker, Joono Revisited Sarnusulose, Munbunny, Ranger Rover (another Rald survey) Ranger II spaceplane and Duna Bug (Duna survey) Investigator IV spaceplane design evolution (yet another Rald survey - can you tell I like this moon?) Firebird IV (Mun, Minmus, Rald training runs), Firebird V (Gilly), Tektonik (Tekto) A Mohovian Odyssey We can't help but like Ike, Sarinator Sylveon (crewed Eve landing and return - single launch) Road Trip (Rald), Thunderhawk design Launching the Thunderhawk (SSTO seaplane) Ocean Birds (Laythe) Space Druids (Vall) Big Dumb Rocket (Tylo and back), Superheavy (tanker maintenance) But it doesn't exist (Dres), The challenge Logistics Nightmare (learning to use KAS+KIS properly) Hard Edges (Slate and Eeloo), Space Eggs (Ovok and Hale), Science Fiction-y (improved engines) Fat Little Rocket (Tekto), Bipolar (Minmus) Who's Lum? (Urlum) Sand and Ice (Plock, Karen) Neidon it again! (Neidon, Nisse, Thatmo) Interstellar species and Epilogue Mods used this career: Planet packs - OPM | K-Plus R | Rald === Visual enhancements: SVE | SVT | Nebula | OPM-VO | Tex Replacer | KerbinSide | Ambient Light === Parts: Near Future | SpaceY | MK2-X | MK3-X | MK4 | Hab Pack | DMagic Orbital | LET | Tweakscale | Scansat | SEP | Atomic Age | SETI Greenhouse === Gameplay: KRnD | CTT | Hide Empty Nodes | Strategia | Anomaly Surveyor | Trajectories | Transfer Window Planner | Rover Contracts Munpig. Lyssa Kerman leads the first crewed mission to another world with a lightweight little ship designed to grab some surface samples from Mun. Duna Beagle. Mission control weren't really sure whether the Beagle would survive the trip to Duna, so they had the engineering team make the cheapest little doohickey the possibly could. The orbiter got most of the science instruments, since it would stay well above harm's reach. Vatil Explorer. Mission control failed to read the '0.8g' stat on the official data sheet, resulting in a lander that was only just barely capable of getting to ground safely. Havet U. In many ways, this planet proves to be the little brother of Vatil. A little paler and a lot smaller, it proves no problem for the lander. Munwolf II. Do not ask what happened to Munwolf I. Jay Kerman, Leo Kerman and Thystle Kerman deploy a number of surface experiments. Munwolf III. Lyssa Kerman, Llew Kerman, Otter Kerman. Went to Minmus due to a failure to communicate the name of the vessel to the mission planners. Ike!! Probe. Designed by our engineers in the southeast. Eevee: hopefully evolves into vaporeon. Dress Freebird. Nothing to report. Munwolf IV. It just keeps getting bigger... Munwolf V. No really, it's huge now. Munolithobreaker Munolithobraker. An inauspicious name. Fido Rover. Fearless Rald explorer.
PROLOGUE: FIRST FLIGHT, SQUARED. The year is Kerbin Combat Century 0067(1). It has been over six and a half decades since the disastrous Atomic Conflict. Kerbal society has experienced a strong recovery. Under the aegis of the United Nations of Kerbin's loose world government, economic growth and technological progress are at an all-time high. Global trade is vigorous. Illness, injustice, crime, and all sorts of wrongs and problems are on the decline thanks to these conditions. Travel has been mastered by Kerbalkind, thanks to the combustion engine. With it and the pneumatic wheel, land travel is no longer exhausting and timeconsuming. With it and the propeller, sea travel has become a major fixture of world trade and transport; even the skies have been conquered as air travel is commonplace thanks to the combustion engine. However, there yet remains one final frontier. Space. The black void that lies beyond Kerbin's atmosphere. It has been subject to the wandering speculations of dreamers and discussion of scholars since time immemorial; but it has been so far inaccessible, and many say impossible, for Kerbals. However, with great expectations, the United Nations of Kerbin, that same government which has spearheaded the effort to rebuild global Kerbal civilization, will embark on a grand effort to reach out to this final frontier. Those brave engineers, scientists, and pilots who it falls to to push the last frontier beyond Kerbin are technically called Kerbonauts, but they are much more popularly known as... SPACE KERBALS. (1) Kerbin Combat Century, signifying the number of years after the Atomic War. (This time, I'm confident I have what it takes to go through with this. Again: Cydonian Monk and Czokletmuss were my primary inspirations here in terms of layout and design, but I'm a horrific procrastinator and am still somewhat inexperienced. Reverting flights and resurrecting crews have been disabled for this playthrough. I start off with 150,000 roots and 1,000 science, so as to avoid that early grind. KCT and Kerbal Alarm are my primary mods, and I will be noting them as I implement them.) INDEX OF INSTALLMENTS: 1.1.3/KCC 0067 OPENING THEME Prologue (you just read this. unless you're a filthy skimmer.) Episode 1: Climbing the Summit/Interlude 01: Dunking the Ball (just after this) Interlude 02: Whirling Around/Episode 2: Doing the Hula (just after episode 1) Interlude 03: Around Again/Episode 3: A Slightly Bigger Hoop(e) (just after episode 2) ------
I have what could be one of the most interesting suggestions ever created by man. The idea is, taking the KSP universe, and adding a Story to it, along with adding player choices and dialog(Subtitles) ETC. You could play as all 4 of the main kerbals(Jeb, Bill, Bob, Valentina) through their story of getting into spaceflight/the missions that they do. The player could make certain choices such as, add moar boosters, or add moar struts, or something else along those lines. And play through a select amount as missions as the kerbals from their pov. Some of the downsides to all of this is that it would be extremely linear(as a lot of telltale games are), as well as it would remove the sandbox aspect of the original game. But, some of the upsides to this idea would be, It would give the community a lot of backstory to each main kerbal. As well as it would expand the universe significantly and would confirm or deny a lot of speculation in the KSP universe. It would be an awesome experiment to attempt, as well as very rewarding, but it would without a doubt come with its hardships. Would it be a good idea on Squads part? Probably not, but I think that it shouldn't be completely ruled out for the time being. So what are your guy's thoughts on this? How would you make this idea better? Or, what other style of game would you have made?