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Found 3 results

  1. Just a heads up. Been researching licenses for my mods and stumbled upon this: Creative Commons does NOT recommend using CC licenses (any) for software (link) to repeat: CC licenses are not meant for code from their wiki: they recommend: Open Source Initiative list: Free Software Foundation: Various Licenses and Comments about Them Moderators: Maybe this should be a sticky????
  2. Hey fellow developers! I'm developing Kerbol Launcher, unofficial KSP Launcher which main feature will be managing multiple game versions and modpacks. For example: Let 1.11.2 version instance have modpacks: RSS-Pack RealSolarSystem RealSolarSystemVisualEnhancements RealismOverhaul Performance RealismOverhaul Let 1.8.1 version instance have modpacks: Foo Generic outdated mods which are not working on 1.11.2 Bar Generic outdated mods which are not working on 1.11.2 And now with multiple instances added to launcher and easy-to-use modpack feature you can switch between everything in few clicks. Cool, isn't it? I hope you got the point. Now let me explain why I need an active co-dev. *I'm not a KSP mod dev* Basically launcher has to communicate somehow with KSP to load different GameData (squadexpansions/squad will be copied when creating new modpack) folders or ideally load both different GameData and modpack folder. (GameData will be for squadexpansions/squad and modpack folder for mods) If that's not possible I will have to dynamically copy modpack folder into GameData which is time and resource consuming, way too resource consuming for a launcher. Mod has to be compatible with most releases, ideally should work with versions from 5 years ago. Modpack directory will be exposed through launch options (argv). It's the easiest and the most elegant option for this kind of thing. I don't have any hard deadline, but would like to release first alpha in late June or early/mid July. I hope it's obvious that you won't get paid, however we can try setting up donations when launcher gets little hype. For more details or if you are interested dm me on forum, then we will move to Discord for faster communication. Thanks for reading my post. I hope we can create better tomorrow for KSP players Londek
  3. We used to have a thing here in the forums where we picked a part category and then everyone went to work building a part for that category? It was a bit of a competition, but mostly it was for fun and education - making a single part is a lot less scary than making an entire mod pack... and the thread was open for discussion if you ran into hangups along the way. And at the end all the parts were posted with full 3d models, unity files, and textures so anyone could download and learn from them. I always enjoyed it! Is anyone else interested in getting this going again? I'd also thought about slowing turning some of those open source parts into a library of sorts... with an up to date part in as many categories as possible... a docking port, a control surface, a landing leg, etc... with full unity source files and some documentation, so anyone that's having problems setting one up could download a complete and working example. I'm happy to do some organization on it, if it's something people would be willing to contribute to and think would be useful?
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