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Showing results for tags 'orange-suited'.
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I have a moded KSP v1.0.5 game and am currently in the beginning of a normal difficulty career game (60+ mods). Sometime, somewhere, Bob Kerman has turned into a tourist, which is indicated in the Astronaut Complex (AC). I don't recall ever putting him in a craft but I do remember a notification that he refuses to work so I must have (his save file entries confim that I did). He is not currently in flight anywhere; he's listed as available for sightseeing in the AC. So, I went into the save's persistent.sfs and quicksave.sfs files and manual edited Bob's entries (new values in red): STATUS_DATA { KerbalName = Bob Kerman LastMeal = 6308.14827883338 IsGrouchy = False OldTrait = Scientist LastUpdate = 265713.985628117 } and KERBAL { name = Bob Kerman gender = Male type = Scientist trait = Scientist brave = 0.3 dumb = 0.1 badS = False tour = False state = Available ToD = 0 idx = 0 CAREER_LOG { flight = 3 0 = ExitVessel,Kerbin 0 = Flight,Kerbin 0 = BoardVessel,Kerbin 0 = Land,Kerbin 0 = Recover 1 = Recover 2 = ExitVessel,Kerbin 2 = Flight,Kerbin 2 = BoardVessel,Kerbin 2 = Recover } FLIGHT_LOG { flight = 3 } } After I do this, I restart the game but clicking on the enabled "Resume Saved" menu entry doesn't display the saved games dialog (I have 4; clicking the button does nothing but dim the button). When I revert to the original persistent and quicksave files, all behaviour returns to normal. How do I get Bob Kerman back to being a regular orange-suited Scientist Kerbal (with or without modifying the .sfs files)? What did I do to turn him into a Tourist in the first place? What changes should I be making to which files to do this successfully in the future?