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Found 1 result

  1. Hi, I'm trying to make a custom fairing part, for my personal use, using stock fairings textures, but a custom base. I took a dummy 1.25m part here to work with, and copied over revelant parts of the cfg from the stock 1.25m fairing, and changing its attach nodes to match it. So far so good. BUT, the actual fairing shell starts a bit above the base, leaving an undesired gap... Do you know at which part should I look ? I'm pretty sure it's defined (I hope) in the ModuleProceduralFairing section, but can't figure out which one... Thanks a lot ! Peace update : was indeed in this section of the part module, defined iirc by "pivot = 0,0.17,0"
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