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Showing results for tags 'parts count'.
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This one is very straight to the point: in science and adventure mode allow for upgrades to runway / launch pad to improve maximum supported vessel weight and height (keep using weight / height as a progression limit), but please remove the VAB / SPH limitations regarding the maximum number of parts. It is an outdated KSP1 idea for slowing progression and mostly applies to fuel tanks and wings. It does not make sense to artificially limit craft complexity even at lower tech levels and also consider that with the introduction of procedural wings and hopefully length-step-wise procedural tanks, most part duplicates are removed from design anyway. Also, vessel weight overlaps with the parts count if we consider number of boosters. Progression is also slowed down by the tech tree, by the wobbly rocket mechanic (lack of struts), by the craft diameter, by the need to discover celestial bodies, by the lack of a comms relay network and by the amount of resources available etc. The parts count limitation is no longer needed and could be replaced with a system of progression regarding number of assemblies in a workspace or number of stages (or whatever else, it's not my aim to propose an alternative). PS: And I don't like the fact that we have to modify our first stage / booster subassemblies when we unlock longer fuel tanks just to get the part count down because previously we used 12 short tanks instead of just 3. Fuel tanks should really be procedural length-step-wise and all lengths for a certain diameter should unlock on the same tech tree node. Please streamline this, we have enough to worry about in the game!
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- parts count
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