Search the Community
Showing results for tags 'phantom forces'.
-
Got a station in Minmus orbit at an altitude between 20km/22km PE/AP. That station is experiencing some weird phantom forces and starts to rotate once you focus on it. Also its periapsis is oscillating, although decreasing in the long term. (trim is off) Heard that there is a threshold at which physics change from a reference frame which is centered on the celestial body (a co-moving rotating reference frame) to a reference frame which is not moving with the celestial body. At Kerbin that height is 100km which is why it is a bad idea to put a station at that altitude as it will experience such phantom forces. The station is at least rotating around two different axes at two different speeds. Now, I am interested in Minmus: At which altitude does the change of the reference frames occur there? Any chance it is 20-22 km? Well, or did anybody else solve this problem anyhow?
-
Here's the relevant bit of ksp.log if it helps: I remember reading somewhere that wheels and landing struts were similar parts of code, or something. I verified that I couldn't kick wheels or they wouldn't kick back while on EVA, so that much seems to be fixed. --
- 1 reply
-
- landing strut
- phantom forces
-
(and 1 more)
Tagged with:
-
I made a craft I was pretty proud of, it was supposed to be the backbone of my charter fleet. It works perfectly, it has got range, it is easy to pilot, it can reenter... Just minimum clipping actually but indeed I moved the wings with the SPH gizmos. The problem is that whenever I am already in orbit if I get back to the space center to arrange for another launch or any other KSC related activity and then I try to fly again the craft, the outer section of the wings gets ejected. Pics below, the issue is depicted in the fourth one. Has anybody experienced such an issue before? To me sounds like a clipping issue, but even if I tried to move everything I could not find the guilty part. If anybody feels like to have a first hand look, here you can download the craft; it is full stock. To reach orbit just pitch 5° at take off (1 to toggle the ramjets) and keep it straight. Add nukes at 19000 pressing 3. Jets will go out just a little bit over 24000, toggle intakes with 2. There isn't any external fuel line to save on drag so you will need to move the fuel manually from the wings to the inner tanks to feed the nukes. I do not have any "major" mod installed, just a few for aestethics and mechjeb. I am not even sure this is the right section where to post this, I apologize if I made the wrong choice. Thank you in advance for any feed back on this.