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Showing results for tags 'procedual'.
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one big thank you would go to the person who integrates some sort of blueprint top down & profile 2d editor for drawing your craft and then letting the mod size the real craft acordingly ...would be great for wings and tanks (it could include fluid dynamics for wind resistance) Imagine it beeing like a 3d editor with 2-3 views with a palett that consists of different part types like wings, tanks,... You draw the outline of a wing in top down view and then adjust its profile in the side view. the mod then would spawn that part in the hangar for use. you could even draw up compleate crafts with fixed cockpit modules that can be dragged into the editor. you then draw your wings, tanks with different part presets from the pallet or adjust them. when youre ready the mod builds all the parts you drew in the correct size and maybe even unify them to one part (if still needed for performance). all thats left is to configure the tanks, staging, texture and actiongroups it would dramaticly cut down on the parts a mod has to contain and at the same time gives total freadom to the builder. i personaly like to try out interresting new wing arangements for planes or recreate realworld ones. some wing desings are realy hard to get to work because of the limitations of the existing procedual wings or my ability to join them precisely . if i could draw one wing instead of making a combination of multiple parts i would be happy beyound belive. Same goes for tanks especialy if i need special sloped or curved ones. if the above is to complicated i would love to have a way to simply make up a 3d model in 3ds max and hit some import button to import it as chosen item type with calculated lift, drag,m mass and so on.